Difference between revisions of "Azumarill"
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! style="text-align: center; font-weight: bold;" | Time | ! style="text-align: center; font-weight: bold;" | Time | ||
|- | |- | ||
− | | style="text-align: center; | + | | style="text-align: center;" | [[Route 6]] |
+ | | style="text-align: center;" | Dark Grass | ||
+ | | style="text-align: center;" | 10% | ||
+ | | style="text-align: center;" | All Day | ||
|} | |} | ||
Line 63: | Line 66: | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
| style="text-align: center;" | Tackle | | style="text-align: center;" | Tackle | ||
+ | | style="text-align: center;" | TM01 | ||
+ | | style="text-align: center;" | Work Up | ||
+ | |- | ||
+ | | style="text-align: center;" | 1 | ||
+ | | style="text-align: center;" | ''Water Gun'' | ||
| style="text-align: center;" | TM16 | | style="text-align: center;" | TM16 | ||
| style="text-align: center;" | Light Screen | | style="text-align: center;" | Light Screen | ||
|- | |- | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Tail Whip |
| style="text-align: center;" | TM17 | | style="text-align: center;" | TM17 | ||
| style="text-align: center;" | Protect | | style="text-align: center;" | Protect | ||
|- | |- | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Water Sport |
| style="text-align: center;" | TM21 | | style="text-align: center;" | TM21 | ||
| style="text-align: center;" | Frustration | | style="text-align: center;" | Frustration | ||
|- | |- | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 2 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Tail Whip |
| style="text-align: center;" | TM28 | | style="text-align: center;" | TM28 | ||
| style="text-align: center;" | Dig | | style="text-align: center;" | Dig | ||
|- | |- | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 5 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Water Sport |
| style="text-align: center;" | TM45 | | style="text-align: center;" | TM45 | ||
| style="text-align: center;" | Attract | | style="text-align: center;" | Attract | ||
|- | |- | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 7 |
− | | style="text-align: center;" | | + | | style="text-align: center;" | ''Bubble'' |
| style="text-align: center;" | TM87 | | style="text-align: center;" | TM87 | ||
| style="text-align: center;" | Swagger | | style="text-align: center;" | Swagger | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
| style="text-align: center;" | Rollout | | style="text-align: center;" | Rollout | ||
+ | ! colspan="2" style="text-align: center; font-weight: bold;" | By HM | ||
|- | |- | ||
| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
Line 147: | Line 152: | ||
! style="text-align: center;" colspan="2"| Shiny | ! style="text-align: center;" colspan="2"| Shiny | ||
! style="text-align: center;" colspan="2"| Metallic | ! style="text-align: center;" colspan="2"| Metallic | ||
− | ! style="text-align: center;" colspan="2"| | + | ! style="text-align: center;" colspan="2"| Radiant |
|- | |- | ||
! style="text-align: center;" | [[File:298egg.png]] | ! style="text-align: center;" | [[File:298egg.png]] |
Latest revision as of 01:32, 24 June 2024
Azumarill (Japanese: マリルリ Marilli) is a dual-type Water- and Fairy-Type Pokémon introduced in Generation II.
It evolves from Marill starting at level 18. It is the final form of Azurill.
Locations
Location | Encounter Type | % Chance | Time |
---|---|---|---|
Route 6 | Dark Grass | 10% | All Day |
Stats
HP | Atk | Def | SpAtk | SpDef | Spd | BST |
---|---|---|---|---|---|---|
70 | 50 | 80 | 60 | 80 | 50 | 420 |
Dex Entries
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water. |
Movesets
By Level-Up | By TM | ||
---|---|---|---|
Level | Move | TM | Move |
1 | Tackle | TM01 | Work Up |
1 | Water Gun | TM16 | Light Screen |
1 | Tail Whip | TM17 | Protect |
1 | Water Sport | TM21 | Frustration |
2 | Tail Whip | TM28 | Dig |
5 | Water Sport | TM45 | Attract |
7 | Bubble | TM87 | Swagger |
10 | Rollout | By HM | |
10 | Defense Curl | ||
13 | Bubble Beam | ||
16 | Helping Hand | ||
21 | Aqua Tail | ||
25 | Play Rough | ||
33 | Aqua Ring | ||
35 | Rain Dance | ||
42 | Double-Edge | ||
46 | Superpower | ||
55 | Hydro Pump | ||
STAB bonus applies to all moves noted in italics |
Evolutions
Azurill |
Friendship ⟶ |
Marill |
Lv 18 ⟶ |
Azumarill |
---|
Sprites
Egg | Normal | Shiny | Metallic | Radiant | ||||
---|---|---|---|---|---|---|---|---|