Difference between revisions of "Torch Pass"
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Latest revision as of 10:00, 11 January 2022
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Torch Pass is a damage-dealing Fire-type move introduced in Pokémon Sardonyx: Raised to Win.
Effect
Torch Pass deals damage and then switches the user out. The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Torch Pass fails to hit the target, if the opponent is not affected by Torch Pass, if Torch Pass triggers an opponent's Wimp Out or Emergency Exit, or if using Torch Pass ends the battle. If Torch Pass faints a foe Trainer's Pokémon, the next Pokémon sent out by the user will not be counted for additional experience (although if it is holding an Amulet Coin or Luck Incense, it will be counted for that).
If the foe Pokémon uses Pursuit on the same turn Torch Pass is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.
Torch Pass may be used to switch out of Ingrain, but Ingrain's effects will not be passed on. Torch Pass can also be used to switch out even if the user is under the effect of Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web, or Block. Torch Pass will not force a switch if the user is holding a Red Card or the target is holding an Eject Button.
Learnset
By leveling up
# | Pokémon | Types | Level | |
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