Difference between revisions of "Known Bugs"

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==Battles==
 
==Battles==
*In a wild double battle, if the player's only remaining Pokémon is the one in their second slot, they are unable to throw Pokéballs.
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*In a wild double battle, if the player's only remaining Pokémon is the one in their second slot, they are unable to throw Poké Balls.
 +
**It will still incorrectly use up the item.
 
*If the player's Pokémon faints and the attacker becomes confused (such as by Thrash or Outrage) the fainted Pokémon will be able to attack for an extra turn before the game prompts a switch.
 
*If the player's Pokémon faints and the attacker becomes confused (such as by Thrash or Outrage) the fainted Pokémon will be able to attack for an extra turn before the game prompts a switch.
  

Revision as of 10:08, 13 January 2018

The following list of bugs is accurate to the Demo 1 2017-12-21 and Patch 1.2 2018-1-11 releases. Please see the Changelog for past glitches that have been fixed.

Gameplay

Lag and Framerate

  • The faster the game speed is set, the longer certain things such as evolution and dialogue pauses take.
  • Radio/Jukebox creates significant lag.

Following Pokémon

  • During a pause in dialogue, such as a cutscene, if the player is facing their following Pokémon and mashes the interaction button the cutscene will be interrupted by Following Pokémon dialogue.
    • This happens even during the Kaden scene, where the Pokémon has been forcibly recalled.
  • NPCs are able to walk through following Pokémon.
  • The game attempts to send out the following Pokémon with both animation and sound effect whenever entering a new map (including buildings) regardless of whether the Pokémon is fainted or not.

Movement

Battles

  • In a wild double battle, if the player's only remaining Pokémon is the one in their second slot, they are unable to throw Poké Balls.
    • It will still incorrectly use up the item.
  • If the player's Pokémon faints and the attacker becomes confused (such as by Thrash or Outrage) the fainted Pokémon will be able to attack for an extra turn before the game prompts a switch.

Pokémon

Audio

  • Ambient Pokémon cries often play immediately upon loading the game or exiting a battle.

Visual

Text

  • Text during battle may randomly shrink.
  • There may be random line breaks in dialogue. (please inform us of places you see this, with screenshots)

Tiles

  • Most shadows on tiles are too light.
  • The player's reflection may display on objects such as trees if the player is standing on a puddle.

PBS

Events

Cutscenes

Trainers