Difference between revisions of "Known Bugs"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | The following list of bugs is accurate to the '''Demo 1 2017-12-21''' | + | The following list of bugs is accurate to the '''Demo 1 2017-12-21''' and '''Patch 1.1 2018-1-1''' releases. |
==Gameplay== | ==Gameplay== | ||
Line 6: | Line 6: | ||
*Radio/Jukebox creates significant lag. | *Radio/Jukebox creates significant lag. | ||
===Following Pokémon=== | ===Following Pokémon=== | ||
− | *During a pause in dialogue, such as a cutscene, if the player is facing their following Pokémon and mashes the interaction button the cutscene will be interrupted by Following Pokémon dialogue | + | *During a pause in dialogue, such as a cutscene, if the player is facing their following Pokémon and mashes the interaction button the cutscene will be interrupted by Following Pokémon dialogue. |
**This happens even during the Kaden scene, where the Pokémon has been forcibly recalled. | **This happens even during the Kaden scene, where the Pokémon has been forcibly recalled. | ||
− | |||
− | |||
*NPCs are able to walk through following Pokémon. | *NPCs are able to walk through following Pokémon. | ||
*The game attempts to send out the following Pokémon with both animation and sound effect whenever entering a new map (including buildings) regardless of whether the Pokémon is fainted or not. | *The game attempts to send out the following Pokémon with both animation and sound effect whenever entering a new map (including buildings) regardless of whether the Pokémon is fainted or not. | ||
===Movement=== | ===Movement=== | ||
− | |||
==Battles== | ==Battles== | ||
Line 20: | Line 17: | ||
==Pokémon== | ==Pokémon== | ||
− | |||
− | |||
− | |||
− | |||
==Audio== | ==Audio== |
Revision as of 04:48, 2 January 2018
The following list of bugs is accurate to the Demo 1 2017-12-21 and Patch 1.1 2018-1-1 releases.
Contents
Gameplay
Lag and Framerate
- The faster the game speed is set, the longer certain things such as evolution and dialogue pauses take.
- Radio/Jukebox creates significant lag.
Following Pokémon
- During a pause in dialogue, such as a cutscene, if the player is facing their following Pokémon and mashes the interaction button the cutscene will be interrupted by Following Pokémon dialogue.
- This happens even during the Kaden scene, where the Pokémon has been forcibly recalled.
- NPCs are able to walk through following Pokémon.
- The game attempts to send out the following Pokémon with both animation and sound effect whenever entering a new map (including buildings) regardless of whether the Pokémon is fainted or not.
Movement
Battles
- In a wild double battle, if the player's only remaining Pokémon is the one in their second slot, they are unable to throw Pokéballs.
- If the player's Pokémon faints and the attacker becomes confused (such as by Thrash or Outrage) the fainted Pokémon will be able to attack for an extra turn before the game prompts a switch.
Pokémon
Audio
- Ambient Pokémon cries often play immediately upon loading the game or exiting a battle.
Visual
Text
- Text during battle may randomly shrink.
- There may be random line breaks in dialogue.