Difference between revisions of "Electrode"
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|Box title=[[File:icon101.png]][[File:icon000.png]] #101 Electrode | |Box title=[[File:icon101.png]][[File:icon000.png]] #101 Electrode | ||
|image=[[File:101Electrode.png|300px]]<br>[[File:0101Electrode-Hisui.png|300px]] | |image=[[File:101Electrode.png|300px]]<br>[[File:0101Electrode-Hisui.png|300px]] | ||
− | |Caption=Electrode | + | |Caption=Top: Kantonian Electrode<br>Bottom: Hisuian Electrode |
|National Dex=101 | |National Dex=101 | ||
− | |Species=Ball Pokémon | + | |Species=Kantonian: Ball Pokémon<br> |
− | |Type=Electric | + | Hisuian: Sphere Pokémon |
− | |Abilities=Soundproof, Static, Aftermath (Hidden), [[Overclock]] (Hidden) | + | |Type=Kantonian: Electric<br> |
+ | Hisuian: Electric/Grass | ||
+ | |Abilities= '''Kanto:''' Soundproof, Static, Aftermath (Hidden), [[Overclock]] (Hidden)<br> | ||
+ | '''Hisui:''' Soundproof, Static, Aftermath (Hidden), Electromorphosis (Hidden) | ||
|Gender Ratio=Genderless | |Gender Ratio=Genderless | ||
|Catch Rate=60 | |Catch Rate=60 | ||
Line 16: | Line 19: | ||
'''Electrode''' (Japanese: マルマイン ''Marumine'') is an Electric-type Pokémon introduced in Generation I. It has a Hisuian [[Regional Variant]] that is Grass- and Electric-Type. | '''Electrode''' (Japanese: マルマイン ''Marumine'') is an Electric-type Pokémon introduced in Generation I. It has a Hisuian [[Regional Variant]] that is Grass- and Electric-Type. | ||
− | It evolves from '''[[Voltorb]]''' starting at level 30. | + | It evolves from '''[[Voltorb]]''' starting at level 30. |
+ | |||
+ | Hisuian '''Electrode''' evolves from Hisuian '''[[Voltorb]]''' when exposed to a Leaf Stone. | ||
==Locations== | ==Locations== | ||
Line 30: | Line 35: | ||
==Stats== | ==Stats== | ||
{| border="2" | {| border="2" | ||
+ | ! style="text-align: center;" | | ||
! style="text-align: center; font-weight: bold;" | HP | ! style="text-align: center; font-weight: bold;" | HP | ||
! style="text-align: center; font-weight: bold;" | Atk | ! style="text-align: center; font-weight: bold;" | Atk | ||
Line 38: | Line 44: | ||
! style="text-align: center; font-weight: bold;" | BST | ! style="text-align: center; font-weight: bold;" | BST | ||
|- | |- | ||
+ | | style="text-align: center; font-weight: bold;" | Kanto | ||
+ | | style="text-align: center;" | 60 | ||
+ | | style="text-align: center;" | 50 | ||
+ | | style="text-align: center;" | 70 | ||
+ | | style="text-align: center;" | 80 | ||
+ | | style="text-align: center;" | 80 | ||
+ | | style="text-align: center;" | 150 | ||
+ | | style="text-align: center; font-style: italic;" | 490 | ||
+ | |- | ||
+ | | style="text-align: center; font-weight: bold;" | Hisui | ||
| style="text-align: center;" | 60 | | style="text-align: center;" | 60 | ||
| style="text-align: center;" | 50 | | style="text-align: center;" | 50 | ||
Line 49: | Line 65: | ||
==Dex Entries== | ==Dex Entries== | ||
{| border="2" | {| border="2" | ||
+ | | style="text-align: center; font-weight: bold;" | Kantonian Electrode | ||
+ | |- | ||
| style="text-align: center; font-style: italic;" | They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities. | | style="text-align: center; font-style: italic;" | They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities. | ||
+ | |- | ||
+ | | style="text-align: center; font-weight: bold;" | Hisuian Electrode | ||
+ | |- | ||
+ | | style="text-align: center; font-style: italic;" | DATA PENDING | ||
|} | |} | ||
==Movesets== | ==Movesets== | ||
{| border="2" | {| border="2" | ||
+ | ! colspan="2" style="text-align: center; font-weight: bold;" | By Level-Up | ||
+ | ! colspan="2" style="text-align: center; font-weight: bold;" | By TM | ||
! colspan="2" style="text-align: center; font-weight: bold;" | By Level-Up | ! colspan="2" style="text-align: center; font-weight: bold;" | By Level-Up | ||
! colspan="2" style="text-align: center; font-weight: bold;" | By TM | ! colspan="2" style="text-align: center; font-weight: bold;" | By TM | ||
|- | |- | ||
+ | | style="text-align: center; font-weight: bold;" | Level | ||
+ | | style="text-align: center; font-weight: bold;" | Move | ||
+ | | style="text-align: center; font-weight: bold;" | TM | ||
+ | | style="text-align: center; font-weight: bold;" | Move | ||
| style="text-align: center; font-weight: bold;" | Level | | style="text-align: center; font-weight: bold;" | Level | ||
| style="text-align: center; font-weight: bold;" | Move | | style="text-align: center; font-weight: bold;" | Move | ||
Line 66: | Line 94: | ||
| style="text-align: center;" | TM12 | | style="text-align: center;" | TM12 | ||
| style="text-align: center;" | Taunt | | style="text-align: center;" | Taunt | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
Line 71: | Line 103: | ||
| style="text-align: center;" | TM16 | | style="text-align: center;" | TM16 | ||
| style="text-align: center;" | Light Screen | | style="text-align: center;" | Light Screen | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
Line 76: | Line 112: | ||
| style="text-align: center;" | TM17 | | style="text-align: center;" | TM17 | ||
| style="text-align: center;" | Protect | | style="text-align: center;" | Protect | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
Line 81: | Line 121: | ||
| style="text-align: center;" | TM21 | | style="text-align: center;" | TM21 | ||
| style="text-align: center;" | Frustration | | style="text-align: center;" | Frustration | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
Line 86: | Line 130: | ||
| style="text-align: center;" | TM46 | | style="text-align: center;" | TM46 | ||
| style="text-align: center;" | Thief | | style="text-align: center;" | Thief | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
Line 91: | Line 139: | ||
| style="text-align: center;" | TM72 | | style="text-align: center;" | TM72 | ||
| style="text-align: center;" | ''Volt Switch'' | | style="text-align: center;" | ''Volt Switch'' | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 6 | | style="text-align: center;" | 6 | ||
Line 96: | Line 148: | ||
| style="text-align: center;" | TM87 | | style="text-align: center;" | TM87 | ||
| style="text-align: center;" | Swagger | | style="text-align: center;" | Swagger | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 9 | | style="text-align: center;" | 9 | ||
| style="text-align: center;" | ''Spark'' | | style="text-align: center;" | ''Spark'' | ||
+ | ! colspan="2" style="text-align: center; font-weight: bold;" | By HM | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
! colspan="2" style="text-align: center; font-weight: bold;" | By HM | ! colspan="2" style="text-align: center; font-weight: bold;" | By HM | ||
|- | |- | ||
| style="text-align: center;" | 11 | | style="text-align: center;" | 11 | ||
| style="text-align: center;" | Rollout | | style="text-align: center;" | Rollout | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 13 | | style="text-align: center;" | 13 | ||
| style="text-align: center;" | Screech | | style="text-align: center;" | Screech | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 16 | | style="text-align: center;" | 16 | ||
| style="text-align: center;" | ''Charge Beam'' | | style="text-align: center;" | ''Charge Beam'' | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 20 | | style="text-align: center;" | 20 | ||
| style="text-align: center;" | Swift | | style="text-align: center;" | Swift | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 22 | | style="text-align: center;" | 22 | ||
| style="text-align: center;" | ''Electro Ball'' | | style="text-align: center;" | ''Electro Ball'' | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 26 | | style="text-align: center;" | 26 | ||
| style="text-align: center;" | Self-Destruct | | style="text-align: center;" | Self-Destruct | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 29 | | style="text-align: center;" | 29 | ||
| style="text-align: center;" | Light Screen | | style="text-align: center;" | Light Screen | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 36 | | style="text-align: center;" | 36 | ||
| style="text-align: center;" | Magnet Rise | | style="text-align: center;" | Magnet Rise | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 41 | | style="text-align: center;" | 41 | ||
| style="text-align: center;" | ''Discharge'' | | style="text-align: center;" | ''Discharge'' | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 47 | | style="text-align: center;" | 47 | ||
| style="text-align: center;" | Explosion | | style="text-align: center;" | Explosion | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 54 | | style="text-align: center;" | 54 | ||
| style="text-align: center;" | Gyro Ball | | style="text-align: center;" | Gyro Ball | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | 58 | | style="text-align: center;" | 58 | ||
| style="text-align: center;" | Mirror Coat | | style="text-align: center;" | Mirror Coat | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|- | |- | ||
− | | colspan=" | + | | colspan="8" style="text-align: center; font-style: italic;" | STAB bonus applies to all moves noted in italics |
|} | |} | ||
Revision as of 17:37, 23 June 2024
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I can see the future... | |
This article has been updated for an upcoming build of the game and information may not be accurate. This template will be removed when the version it references is released. See Changelog/Upcoming Patch Notes for more information. |
Electrode (Japanese: マルマイン Marumine) is an Electric-type Pokémon introduced in Generation I. It has a Hisuian Regional Variant that is Grass- and Electric-Type.
It evolves from Voltorb starting at level 30.
Hisuian Electrode evolves from Hisuian Voltorb when exposed to a Leaf Stone.
Locations
Location | Encounter Type | % Chance | Time |
---|---|---|---|
Evolve Voltorb |
Stats
HP | Atk | Def | SpAtk | SpDef | Spd | BST | |
---|---|---|---|---|---|---|---|
Kanto | 60 | 50 | 70 | 80 | 80 | 150 | 490 |
Hisui | 60 | 50 | 70 | 80 | 80 | 150 | 490 |
Dex Entries
Kantonian Electrode |
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities. |
Hisuian Electrode |
DATA PENDING |
Movesets
By Level-Up | By TM | By Level-Up | By TM | ||||
---|---|---|---|---|---|---|---|
Level | Move | TM | Move | Level | Move | TM | Move |
1 | Magnetic Flux | TM12 | Taunt | ||||
1 | Charge | TM16 | Light Screen | ||||
1 | Tackle | TM17 | Protect | ||||
1 | Sonic Boom | TM21 | Frustration | ||||
1 | Spark | TM46 | Thief | ||||
4 | Sonic Boom | TM72 | Volt Switch | ||||
6 | Eerie Impulse | TM87 | Swagger | ||||
9 | Spark | By HM | By HM | ||||
11 | Rollout | ||||||
13 | Screech | ||||||
16 | Charge Beam | ||||||
20 | Swift | ||||||
22 | Electro Ball | ||||||
26 | Self-Destruct | ||||||
29 | Light Screen | ||||||
36 | Magnet Rise | ||||||
41 | Discharge | ||||||
47 | Explosion | ||||||
54 | Gyro Ball | ||||||
58 | Mirror Coat | ||||||
STAB bonus applies to all moves noted in italics |
Evolutions
Voltorb |
Lv 30 ⟶ |
Electrode |
---|---|---|
Voltorb |
Leaf Stone ⟶ |
Electrode |
Sprites
Egg | Normal | Shiny | Metallic | Radiant | ||||
---|---|---|---|---|---|---|---|---|
File:100egg 1.png | File:101b 1.png | File:101sb 1.png | File:101m 1.png | File:101mb 1.png | File:101smb 1.png |