Azumarill
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Azumarill (Japanese: マリルリ Marilli) is a dual-type Water- and Fairy-Type Pokémon introduced in Generation II.
It evolves from Marill starting at level 18. It is the final form of Azurill.
Locations
| Location | Encounter Type | % Chance | Time |
|---|---|---|---|
| Route 6 | Dark Grass | 10% | All Day |
Stats
| HP | Atk | Def | SpAtk | SpDef | Spd | BST |
|---|---|---|---|---|---|---|
| 70 | 50 | 80 | 60 | 80 | 50 | 420 |
Dex Entries
| It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water. |
Movesets
| By Level-Up | By TM | ||
|---|---|---|---|
| Level | Move | TM | Move |
| 1 | Tackle | TM01 | Work Up |
| 1 | Water Gun | TM16 | Light Screen |
| 1 | Tail Whip | TM17 | Protect |
| 1 | Water Sport | TM21 | Frustration |
| 2 | Tail Whip | TM28 | Dig |
| 5 | Water Sport | TM45 | Attract |
| 7 | Bubble | TM87 | Swagger |
| 10 | Rollout | By HM | |
| 10 | Defense Curl | ||
| 13 | Bubble Beam | ||
| 16 | Helping Hand | ||
| 21 | Aqua Tail | ||
| 25 | Play Rough | ||
| 33 | Aqua Ring | ||
| 35 | Rain Dance | ||
| 42 | Double-Edge | ||
| 46 | Superpower | ||
| 55 | Hydro Pump | ||
| STAB bonus applies to all moves noted in italics | |||
Evolutions
![]() Azurill |
Friendship ⟶ |
![]() Marill |
Lv 18 ⟶ |
![]() Azumarill |
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Sprites
| Egg | Normal | Shiny | Metallic | Radiant | ||||
|---|---|---|---|---|---|---|---|---|
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