Difference between revisions of "Changelog"

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==Major Releases==
 
==Major Releases==
 +
===1/23/2020 - Demo 2.7===
 +
* CHANGELOG TL;DR:
 +
** Bugfixes and stability/QoL improvements
 +
** Massive remapping
 +
** Made Hard Mode harder
 +
** Graphic improvements
 +
** Pokemon improvements
 +
** Writing tweaks
 +
** Implemented several new forms
 +
** New mechanics
 +
* BUGFIXES
 +
** Corrected some typos. Again.
 +
** Fixed a graphical glitch in which some TM item balls would change color.
 +
** (Hopefully) Fixed the issue with Pokémon caught above their evolution level and added to the party after replacing another Pokémon immediately evolving.
 +
** Sign capitalization has been standardized.
 +
** Saving script edited to keep copied save files from overwriting their original files.
 +
** Removed some unneeded code in an effort to improve stability and performance.
 +
** Hopefully fixed a visual glitch in which the name of the current bag pocket wouldn't update upon entering the bag.
 +
** Eevee that evolve into Leafeon in Peridot Forest will stop losing their item.
 +
* HARD MODE
 +
** Old Rod is now only available after the Emeralis Trainer School tournament.
 +
** Pokemon Center healing now costs 100 per Pokémon.
 +
*** Fixed a bug in which the player could skip the cost of healing via use of the PC.
 +
** Player can now only select as many Pokémon as the Gym Leader in Gym battles.
 +
** Upped the difficulty of several important battles.
 +
* MAPS
 +
** Adjusted/remade several tilesets.
 +
*** Shadows have been removed from almost all tiles for the sake of consistency.
 +
*** Split a few tilesets (mostly the outdoor ones) to be city/route specific.
 +
*** Large cities now have distinct color themes.
 +
** Renamed the Tempest to Tempest Island.
 +
** Completely remade the following maps:
 +
*** Granite Town
 +
*** Route 1
 +
*** Shardil Clearing
 +
*** Route 2
 +
*** Emeralis City
 +
*** Route 3
 +
*** Charred Pathway
 +
*** Route 4 (All sections)
 +
*** Citrivale City and Docks
 +
*** Tempest Island
 +
*** Route 5
 +
*** Route 6
 +
** Adjusted, but did not remake, the following maps:
 +
*** Shardil Town
 +
*** Professor Spruce's Laboratory (will be remade-- only a tileset update)
 +
*** Rubina City
 +
*** Cafe Calico
 +
*** Amaris City (May be remade)
 +
*** Ironis City (May be remade)
 +
** Minor tweaks were made to the following maps:
 +
*** Thorne Residence (something has been added. Have fun.)
 +
*** The school interior maps have been separated. This has no visual effect, but should help alleviate the lag.
 +
*** Hopefully alleviated the lag inside PokeMart maps.
 +
*** The Pokemon Center template has been very slightly adjusted.
 +
*** The Gatehouse template has had minor wall adjustments.
 +
*** Citrivale Gym has had some color tweaks and more telegraphed switches.
 +
** Completed mapping Citrivale Lighthouse. The first floor has also been remapped.
 +
** Remade every map fog in the game.
 +
* GRAPHICS AND UI:
 +
** Backend maintenance has been done to adjust and standardize sprites that have not been seen in-game yet.
 +
** More Shiny Metallics have been given custom pallettes.
 +
** Zoltan's VS sprite has been updated.
 +
** Tenpo has new sprites.
 +
*** Sprites themselves might receive tweaks between versions, but this will be his general appearance for the game.
 +
** Jordan has some updated OW, back, and trainer sprites
 +
*** Some of these are split between two outfits:
 +
**** Default outfit for Jordan now shows the player without the PokeBit before they obtain it
 +
**** The second outfit shows Jordan with the PokeBit. This will change in new files once the player obtains the PokeBit. In existing files where the player has the PokeBit, the player simply needs to load their save for the outfit to change.
 +
**** While Mary does not have updated sprites in all of these aspects, the change will apply for her as whell
 +
** Fairy Tale Girl now has overworld sprites.
 +
** The Lone Egg has been given a nest, which now shows as empty when taken.
 +
** The types in the Pokedex have had slight color tweaks.
 +
** Completely remade summary type icons.
 +
** Named NPCs now have special dialogue boxes.
 +
** Remade badge graphics.
 +
** Adjusted move selection graphics.
 +
** Updated screen border.
 +
** Renamed almost every autotile and removed unneeded ones.
 +
** The region map has been tweaked.
 +
** Overhauled box wallpapers.
 +
** Battle backgrounds are now lower res at x2 scale to match the res of the rest of the game.
 +
** Dex number in summary screen is blue for metallic Pokémon and yellow for shiny metallic Pokémon.
 +
** All quest names have been given colors, noting their quest type.
 +
*** Red: Standard Story quest
 +
*** Green: Rhodie battle
 +
*** Orange: Mary/Jordan battle
 +
*** Light Blue: Noro-related
 +
*** Yellow: Standard Sidequest
 +
*** All other colors note a specific quest storyline that is comprised of multiple quests.
 +
** The Quest Log has been moved into the PokéBit with a custom icon.
 +
** The PokéBit has been updated to v2.7.
 +
** Altaran Sigilyph has had a redesign (backsprites do not reflect this yet)
 +
** Made some sprite optimizations
 +
*** Attempted to fix pixel artifacts found on multiple backsprites from generation 4
 +
*** Indexed all battler sprites to reduce filesize
 +
*** Fixed the eyes on Noro's overworlds.
 +
*** Ashley's hair has been fixed.
 +
*** Swapped out Noibat's front sprites for ones that were correctly resized
 +
*** All images of the Lure Ball are now consistently blue rather than some being green.
 +
* POKEMON:
 +
** Implemented the following new forms:
 +
*** Altaran Lillipup and evolutions
 +
**** Lass Aranza has been given the regional form of this line.
 +
*** Altaran Horsea and evolutions
 +
*** Altaran Zebstrika (unobtainable)
 +
**** Only has a front sprite at the moment.
 +
*** Altaran Cacnea and Cacturne
 +
*** Altaran Sentret and Furret
 +
*** Burmy/Wormadam Ash Cloak, Snow Cloak, and Cloakless
 +
*** Castform Smoky and Sandy forms
 +
** Encounter tables in several areas have been altered. These changes mainly include Pokémon previously available via phenomenon and separate encounters for the dark grass.
 +
*** October date-based encounters lowered to 5%.
 +
*** Sentret is no longer obtainable so early.
 +
** Smeargle form generation has been altered.
 +
*** Old formula has been applied only to Randomizer Mode. Otherwise:
 +
**** Green, Red, Yellow, and White appear in Rubina.
 +
**** Green, Blue, Brown, and White appear in Ironis Black Market.
 +
** The level-up moveset of the Altaran Pidgey line has been tweaked to make better use of STAB.
 +
** Vikavolt's stats have been rebalanced.
 +
** Umbreon's (already altered) HP and SpDef have been swapped.
 +
** Gave Ditto a stat boost, up to a 380 BST.
 +
** Koffing and normal Weezing's abilities have been updated to match their abilities in Sword and Shield.
 +
** Bumped up the BSTs of Nidoqueen and Nidoking to 530.
 +
** Both non-Mega forms of Ninetales have had their BSTs raised to 555, to be level with Arcanine.
 +
** Absol has recieved another small increase to its BST, up to 510.
 +
* WRITING:
 +
** Zemith's clothing is no longer quite as edgy when described. No edits to his sprites have been made, this is only from a writing standpoint.
 +
** Kenn makes it a bit more clear that you need to go to the Rubina Police Station after Zoltan escapes.
 +
*** The scene in said Police Station has been tweaked for better flow and less edge.
 +
** The game now accounts for the player attempting to give the Hatchet to the police.
 +
** Expanded the pre-game New Game choice selection to better clarify what things are and if they should be active.
 +
** Completely rewrote the introductory sequence with Professor Spruce.
 +
*** Spruce's dialogue has also been rewritten to better convey her personality.
 +
** The cyclist in Citrivale now hints toward a secret instead of spouting a religious running joke.
 +
** Several NPCs across multiple cities have expanded dialogue or new lines entirely.
 +
** Some minor tweaks have been made to the Tempest quest.
 +
*** The event now recognizes if the player used a certain method to avoid losing a Pokémon.
 +
*** The sailor now warns that you cannot return until the events are over.
 +
*** Kaiser no longer forgets that the player is coming with him and Acento. He just doesn't know in the first place.
 +
*** The player may now return to the island after the events in Ironis.
 +
** A couple of lines of dialogue surrounding the events in Ironis City have been tweaked to address the player showing restraint. General tweaks to a specific NPC in those events have also been made.
 +
** Petra now speaks in purple.
 +
** Tweaks have been made to dialogue in scenes where Petra shows up to maybe lower the amount of edgeposition.
 +
** Added a sidequest that begins by inspecting your environment in Citrivale Lighthouse.
 +
** Renamed most quests to sound more interesting.
 +
* NPCS:
 +
** Rhodie now hangs out at the Ironis docks when the player is done with story events.
 +
** Kaiser steps outside for some air during the Ironis Pokemon Center scene.
 +
** Kaiser has something new to say during the search for Kaden.
 +
** The man in danger of falling from Ironis's docks now actually falls.
 +
** Granite's northern gate guard no longer breaks the fourth wall.
 +
** Fixed the Amaris gate guard's dialogue being erased.
 +
** A couple extra NPCs have been added to Granite.
 +
** Mary/Jordan now hangs out at home after the Pichu chase, and the mother's dialogue reflects this.
 +
** Valanch now appears in the Ironis Black Market. However, he leaves once the player defeats Zoltan.
 +
** An NPC in the Rubina Pokémon Center now mentions Charred Pathway.
 +
** Phlox can now be seen lurking behind a boulder on the western edge of Ironis Black Market prior to encountering him.
 +
** The police and crime scene will now be gone from Route 4 after the Tempest story events.
 +
** Acento allows the player to prepare for the battle against him when talking to him at Citrivale Docks
 +
** Margot no longer appears in Amaris City.
 +
*** She has not been removed from the game completely. She'll just be appearing later in the game. In terms of the story once we eventually release 3.0, she'll appear for the first time not too long once it resumes after Ironis.
 +
*** As for the sidequest involving her, it'll be unable to be completed in this version like the quest for investigating Kurai. You should still get it regardless if you haven't already.
 +
* MECHANICS:
 +
** Implemented berry planting in the following areas:
 +
*** Shardil Clearing
 +
*** Route 2
 +
*** Route 3
 +
*** Route 4 (West)
 +
*** Route 5
 +
*** Route 6
 +
** Field effects have been tentatively added to certain places. Have fun.
 +
** EVO's programming has been adjusted slightly on the back end.
 +
*** EVO can now be shiny. This is determined upon game start, not when EVO is unlocked.
 +
**** EVO being shiny or not carries across both modes. Either both will be shiny, or neither.
 +
*** EVO Night and Day both have several new lines under Talk To Me -> Fun Fact.
 +
** Gym trainers now scale along with the Leaders.
 +
** The player can now wash their hands.
 +
** The formula for Credits recieved when selling a Pokémon to a Supplier has been changed to give the player better returns.
 +
** WIP regional dexes for Western and Eastern Altaris have been added, the former of which is automatically unlocked.
 +
*** It changes very little as the National Dex will still be unlocked at the start. It's mostly just an easier way to see which Pokémon are available on each half of Altaris.
 +
**** There'll likely be rewards for completing each dex at some point, however.
 +
*** The dexes will be properly set in the following cases:
 +
**** New files: Simply get your PokéBit from Professor Spruce.
 +
**** Existing files: Continue the file.
 +
** Added an indicator to the quicksave icon when saving isn't recommended. The game is not saved at this point.
 +
** The message when a Pokémon dies in a deathmatch has been changed from "x died!" to "x was killed!"
 +
** Odds of double wild encounters in cave and water maps have been increased to 5%.
 +
** The following alterations from Sword and Shield have been implemented:
 +
*** Scrappy, Inner Focus, Oblivious and Own Tempo block Intimidate.
 +
*** Rattled is activated by Intimidate.
 +
*** Flash Fire, Harvest, Lightning Rod and Storm Drain increase odds of encountering Fire-, Grass-, Electric- and Water-type Pokemon respectively.
 +
*** Synchronize guarantees running into a Pokemon with the same nature.
 +
*** Super Luck increases the chance of encountering a Pokemon with a held item
 +
*** Rare Candies can be used to evolve an unevolved Pokemon at Lv 100
 +
** Added some coding to reset Pokemon forms for randomized trainer battles
 +
** Changes to Lone Egg
 +
*** Parent/Thief level scales based on progress
 +
*** Parent/Thief species is also changed to its original evolution line's base species, but can be evolved depending on its level
 +
*** Pokémon hatching from egg guaranteed to have a random egg move (provided the Pokémon has egg moves to begin with)
 +
*** Houndour is now an option for the Charred Pathway egg to make the options count match Peridot Forest
 +
* AUDIO
 +
** A fainting Pikachu no longer sounds demonic.
 +
** Certain tracks have been given loop points with the Fmod script to allow them to properly loop.
 +
*** While not exact in some cases, they should be close enough to not be too awkward.
 +
**** That being said though, those tracks may experience a mistimed first loop whenever the track plays
 +
*** If there are still tracks that don't loop to this effect, they should be set to do so in later versions.
 +
** Trainer encounter themes now loop.
 +
*** Although not to the effect of other tracks as noted above.
 +
** The music has hopefully been balanced to a consistent level.
 +
* OTHER
 +
** Changes to items in overworld:
 +
*** TM35 is no longer obtainable in Charred Pathway. It has instead been replaced with TM107, Smoky Cloud (will summon smoky weather for 5 turns). TM107 will be obtainable even on Hard Mode.
 +
**** Both TM35 and TM107 will be available in shops later. The former a result of this switch, and latter for those who have already obtained TM35 in their current save file.
 +
** Several more move animations have been added-- a thank you to the Pokemon Reborn team for making their assets public!
 +
** Berries now cost significantly more.
 +
** The bike shop in Citrivale now has a name.
 +
** Implemented a few new items.
 +
** There is now a warning in the game intro to only download the game from our website, instead of from unofficial mirrors.
 +
** EVO Night now starts chewing you out for not updating when you're not playing the latest version.
 +
** Generation 8 content is slowly being added to the code, but has not been finished yet.
 +
** Added a fox.
 +
 
===9/30/2018 - Demo 2.2===
 
===9/30/2018 - Demo 2.2===
 
* [IMPORTANT] Added a launcher and patcher for the game. Due to updated organization, you should delete your game folder entirely before downloading this update (your save files will be fine!)
 
* [IMPORTANT] Added a launcher and patcher for the game. Due to updated organization, you should delete your game folder entirely before downloading this update (your save files will be fine!)

Revision as of 22:01, 23 January 2020

Major Releases

1/23/2020 - Demo 2.7

  • CHANGELOG TL;DR:
    • Bugfixes and stability/QoL improvements
    • Massive remapping
    • Made Hard Mode harder
    • Graphic improvements
    • Pokemon improvements
    • Writing tweaks
    • Implemented several new forms
    • New mechanics
  • BUGFIXES
    • Corrected some typos. Again.
    • Fixed a graphical glitch in which some TM item balls would change color.
    • (Hopefully) Fixed the issue with Pokémon caught above their evolution level and added to the party after replacing another Pokémon immediately evolving.
    • Sign capitalization has been standardized.
    • Saving script edited to keep copied save files from overwriting their original files.
    • Removed some unneeded code in an effort to improve stability and performance.
    • Hopefully fixed a visual glitch in which the name of the current bag pocket wouldn't update upon entering the bag.
    • Eevee that evolve into Leafeon in Peridot Forest will stop losing their item.
  • HARD MODE
    • Old Rod is now only available after the Emeralis Trainer School tournament.
    • Pokemon Center healing now costs 100 per Pokémon.
      • Fixed a bug in which the player could skip the cost of healing via use of the PC.
    • Player can now only select as many Pokémon as the Gym Leader in Gym battles.
    • Upped the difficulty of several important battles.
  • MAPS
    • Adjusted/remade several tilesets.
      • Shadows have been removed from almost all tiles for the sake of consistency.
      • Split a few tilesets (mostly the outdoor ones) to be city/route specific.
      • Large cities now have distinct color themes.
    • Renamed the Tempest to Tempest Island.
    • Completely remade the following maps:
      • Granite Town
      • Route 1
      • Shardil Clearing
      • Route 2
      • Emeralis City
      • Route 3
      • Charred Pathway
      • Route 4 (All sections)
      • Citrivale City and Docks
      • Tempest Island
      • Route 5
      • Route 6
    • Adjusted, but did not remake, the following maps:
      • Shardil Town
      • Professor Spruce's Laboratory (will be remade-- only a tileset update)
      • Rubina City
      • Cafe Calico
      • Amaris City (May be remade)
      • Ironis City (May be remade)
    • Minor tweaks were made to the following maps:
      • Thorne Residence (something has been added. Have fun.)
      • The school interior maps have been separated. This has no visual effect, but should help alleviate the lag.
      • Hopefully alleviated the lag inside PokeMart maps.
      • The Pokemon Center template has been very slightly adjusted.
      • The Gatehouse template has had minor wall adjustments.
      • Citrivale Gym has had some color tweaks and more telegraphed switches.
    • Completed mapping Citrivale Lighthouse. The first floor has also been remapped.
    • Remade every map fog in the game.
  • GRAPHICS AND UI:
    • Backend maintenance has been done to adjust and standardize sprites that have not been seen in-game yet.
    • More Shiny Metallics have been given custom pallettes.
    • Zoltan's VS sprite has been updated.
    • Tenpo has new sprites.
      • Sprites themselves might receive tweaks between versions, but this will be his general appearance for the game.
    • Jordan has some updated OW, back, and trainer sprites
      • Some of these are split between two outfits:
        • Default outfit for Jordan now shows the player without the PokeBit before they obtain it
        • The second outfit shows Jordan with the PokeBit. This will change in new files once the player obtains the PokeBit. In existing files where the player has the PokeBit, the player simply needs to load their save for the outfit to change.
        • While Mary does not have updated sprites in all of these aspects, the change will apply for her as whell
    • Fairy Tale Girl now has overworld sprites.
    • The Lone Egg has been given a nest, which now shows as empty when taken.
    • The types in the Pokedex have had slight color tweaks.
    • Completely remade summary type icons.
    • Named NPCs now have special dialogue boxes.
    • Remade badge graphics.
    • Adjusted move selection graphics.
    • Updated screen border.
    • Renamed almost every autotile and removed unneeded ones.
    • The region map has been tweaked.
    • Overhauled box wallpapers.
    • Battle backgrounds are now lower res at x2 scale to match the res of the rest of the game.
    • Dex number in summary screen is blue for metallic Pokémon and yellow for shiny metallic Pokémon.
    • All quest names have been given colors, noting their quest type.
      • Red: Standard Story quest
      • Green: Rhodie battle
      • Orange: Mary/Jordan battle
      • Light Blue: Noro-related
      • Yellow: Standard Sidequest
      • All other colors note a specific quest storyline that is comprised of multiple quests.
    • The Quest Log has been moved into the PokéBit with a custom icon.
    • The PokéBit has been updated to v2.7.
    • Altaran Sigilyph has had a redesign (backsprites do not reflect this yet)
    • Made some sprite optimizations
      • Attempted to fix pixel artifacts found on multiple backsprites from generation 4
      • Indexed all battler sprites to reduce filesize
      • Fixed the eyes on Noro's overworlds.
      • Ashley's hair has been fixed.
      • Swapped out Noibat's front sprites for ones that were correctly resized
      • All images of the Lure Ball are now consistently blue rather than some being green.
  • POKEMON:
    • Implemented the following new forms:
      • Altaran Lillipup and evolutions
        • Lass Aranza has been given the regional form of this line.
      • Altaran Horsea and evolutions
      • Altaran Zebstrika (unobtainable)
        • Only has a front sprite at the moment.
      • Altaran Cacnea and Cacturne
      • Altaran Sentret and Furret
      • Burmy/Wormadam Ash Cloak, Snow Cloak, and Cloakless
      • Castform Smoky and Sandy forms
    • Encounter tables in several areas have been altered. These changes mainly include Pokémon previously available via phenomenon and separate encounters for the dark grass.
      • October date-based encounters lowered to 5%.
      • Sentret is no longer obtainable so early.
    • Smeargle form generation has been altered.
      • Old formula has been applied only to Randomizer Mode. Otherwise:
        • Green, Red, Yellow, and White appear in Rubina.
        • Green, Blue, Brown, and White appear in Ironis Black Market.
    • The level-up moveset of the Altaran Pidgey line has been tweaked to make better use of STAB.
    • Vikavolt's stats have been rebalanced.
    • Umbreon's (already altered) HP and SpDef have been swapped.
    • Gave Ditto a stat boost, up to a 380 BST.
    • Koffing and normal Weezing's abilities have been updated to match their abilities in Sword and Shield.
    • Bumped up the BSTs of Nidoqueen and Nidoking to 530.
    • Both non-Mega forms of Ninetales have had their BSTs raised to 555, to be level with Arcanine.
    • Absol has recieved another small increase to its BST, up to 510.
  • WRITING:
    • Zemith's clothing is no longer quite as edgy when described. No edits to his sprites have been made, this is only from a writing standpoint.
    • Kenn makes it a bit more clear that you need to go to the Rubina Police Station after Zoltan escapes.
      • The scene in said Police Station has been tweaked for better flow and less edge.
    • The game now accounts for the player attempting to give the Hatchet to the police.
    • Expanded the pre-game New Game choice selection to better clarify what things are and if they should be active.
    • Completely rewrote the introductory sequence with Professor Spruce.
      • Spruce's dialogue has also been rewritten to better convey her personality.
    • The cyclist in Citrivale now hints toward a secret instead of spouting a religious running joke.
    • Several NPCs across multiple cities have expanded dialogue or new lines entirely.
    • Some minor tweaks have been made to the Tempest quest.
      • The event now recognizes if the player used a certain method to avoid losing a Pokémon.
      • The sailor now warns that you cannot return until the events are over.
      • Kaiser no longer forgets that the player is coming with him and Acento. He just doesn't know in the first place.
      • The player may now return to the island after the events in Ironis.
    • A couple of lines of dialogue surrounding the events in Ironis City have been tweaked to address the player showing restraint. General tweaks to a specific NPC in those events have also been made.
    • Petra now speaks in purple.
    • Tweaks have been made to dialogue in scenes where Petra shows up to maybe lower the amount of edgeposition.
    • Added a sidequest that begins by inspecting your environment in Citrivale Lighthouse.
    • Renamed most quests to sound more interesting.
  • NPCS:
    • Rhodie now hangs out at the Ironis docks when the player is done with story events.
    • Kaiser steps outside for some air during the Ironis Pokemon Center scene.
    • Kaiser has something new to say during the search for Kaden.
    • The man in danger of falling from Ironis's docks now actually falls.
    • Granite's northern gate guard no longer breaks the fourth wall.
    • Fixed the Amaris gate guard's dialogue being erased.
    • A couple extra NPCs have been added to Granite.
    • Mary/Jordan now hangs out at home after the Pichu chase, and the mother's dialogue reflects this.
    • Valanch now appears in the Ironis Black Market. However, he leaves once the player defeats Zoltan.
    • An NPC in the Rubina Pokémon Center now mentions Charred Pathway.
    • Phlox can now be seen lurking behind a boulder on the western edge of Ironis Black Market prior to encountering him.
    • The police and crime scene will now be gone from Route 4 after the Tempest story events.
    • Acento allows the player to prepare for the battle against him when talking to him at Citrivale Docks
    • Margot no longer appears in Amaris City.
      • She has not been removed from the game completely. She'll just be appearing later in the game. In terms of the story once we eventually release 3.0, she'll appear for the first time not too long once it resumes after Ironis.
      • As for the sidequest involving her, it'll be unable to be completed in this version like the quest for investigating Kurai. You should still get it regardless if you haven't already.
  • MECHANICS:
    • Implemented berry planting in the following areas:
      • Shardil Clearing
      • Route 2
      • Route 3
      • Route 4 (West)
      • Route 5
      • Route 6
    • Field effects have been tentatively added to certain places. Have fun.
    • EVO's programming has been adjusted slightly on the back end.
      • EVO can now be shiny. This is determined upon game start, not when EVO is unlocked.
        • EVO being shiny or not carries across both modes. Either both will be shiny, or neither.
      • EVO Night and Day both have several new lines under Talk To Me -> Fun Fact.
    • Gym trainers now scale along with the Leaders.
    • The player can now wash their hands.
    • The formula for Credits recieved when selling a Pokémon to a Supplier has been changed to give the player better returns.
    • WIP regional dexes for Western and Eastern Altaris have been added, the former of which is automatically unlocked.
      • It changes very little as the National Dex will still be unlocked at the start. It's mostly just an easier way to see which Pokémon are available on each half of Altaris.
        • There'll likely be rewards for completing each dex at some point, however.
      • The dexes will be properly set in the following cases:
        • New files: Simply get your PokéBit from Professor Spruce.
        • Existing files: Continue the file.
    • Added an indicator to the quicksave icon when saving isn't recommended. The game is not saved at this point.
    • The message when a Pokémon dies in a deathmatch has been changed from "x died!" to "x was killed!"
    • Odds of double wild encounters in cave and water maps have been increased to 5%.
    • The following alterations from Sword and Shield have been implemented:
      • Scrappy, Inner Focus, Oblivious and Own Tempo block Intimidate.
      • Rattled is activated by Intimidate.
      • Flash Fire, Harvest, Lightning Rod and Storm Drain increase odds of encountering Fire-, Grass-, Electric- and Water-type Pokemon respectively.
      • Synchronize guarantees running into a Pokemon with the same nature.
      • Super Luck increases the chance of encountering a Pokemon with a held item
      • Rare Candies can be used to evolve an unevolved Pokemon at Lv 100
    • Added some coding to reset Pokemon forms for randomized trainer battles
    • Changes to Lone Egg
      • Parent/Thief level scales based on progress
      • Parent/Thief species is also changed to its original evolution line's base species, but can be evolved depending on its level
      • Pokémon hatching from egg guaranteed to have a random egg move (provided the Pokémon has egg moves to begin with)
      • Houndour is now an option for the Charred Pathway egg to make the options count match Peridot Forest
  • AUDIO
    • A fainting Pikachu no longer sounds demonic.
    • Certain tracks have been given loop points with the Fmod script to allow them to properly loop.
      • While not exact in some cases, they should be close enough to not be too awkward.
        • That being said though, those tracks may experience a mistimed first loop whenever the track plays
      • If there are still tracks that don't loop to this effect, they should be set to do so in later versions.
    • Trainer encounter themes now loop.
      • Although not to the effect of other tracks as noted above.
    • The music has hopefully been balanced to a consistent level.
  • OTHER
    • Changes to items in overworld:
      • TM35 is no longer obtainable in Charred Pathway. It has instead been replaced with TM107, Smoky Cloud (will summon smoky weather for 5 turns). TM107 will be obtainable even on Hard Mode.
        • Both TM35 and TM107 will be available in shops later. The former a result of this switch, and latter for those who have already obtained TM35 in their current save file.
    • Several more move animations have been added-- a thank you to the Pokemon Reborn team for making their assets public!
    • Berries now cost significantly more.
    • The bike shop in Citrivale now has a name.
    • Implemented a few new items.
    • There is now a warning in the game intro to only download the game from our website, instead of from unofficial mirrors.
    • EVO Night now starts chewing you out for not updating when you're not playing the latest version.
    • Generation 8 content is slowly being added to the code, but has not been finished yet.
    • Added a fox.

9/30/2018 - Demo 2.2

  • [IMPORTANT] Added a launcher and patcher for the game. Due to updated organization, you should delete your game folder entirely before downloading this update (your save files will be fine!)
  • [EXPERIMENTAL] In an effort to reduce lag, removed all "Outdoor Light" events from maps that have night fogs.
  • Pokemon now die when they are killed.
    • (Dead Pokemon no longer heal in the PC)
    • (Dead Pokemon with HP will lose all HP when deposited in the PC)
    • (Dead Pokemon with HP can no longer battle)
    • (Dead Pokemon with HP no longer follow you)
    • (Dead Pokemon with HP are no longer affected by healing items)
  • Adjustments to Double Battle scripting have been made.
    • You can now throw a Poké Ball with your second Pokémon if your first Pokémon is in the middle of a two-turn move.
      • Otherwise, using a Poké Ball with your second Pokémon (and failing to do so as intended) will no longer use it up.
    • Your second Pokémon's turn will be properly skipped upon failing to catch a Pokémon.
  • A few new regional variants have been added.
    • Altaran Noctowl will evolve from normal Hoothoot.
    • Altaran Paras can now be found in the wild.
    • Altaran Sigilyph can now be found in the wild.
    • Altaran Qwilfish can now be found in the wild, but only in Randomizer Mode.
  • Rewrote a line of the game's intro.
  • Intro edited to (hopefully) not cause any weirdness when canceling name choices.
  • The PC should no longer start without wallpaper.
  • Added new region map.
  • Spruce lab event edited to deal with edgeposition a bit.
    • Lab event also allows a brief moment after obtaining starter to check on your newly obtained Pokémon. Perfect for those attempting to SR for nature/shiny/metallic. Just talk to Spruce after obtaining your starter to progress.
  • Noro finally gets some love. His story has been expanded.
    • The game will now remember if the Nidoran you give Noro is nicknamed, as well as its Nature and Ability.
    • Noro now has unique sprites.
    • Noro now properly introduces himself to you.
    • Noro's storyline is now mandatory on Hard Mode.
      • He will no longer appear in Shardil Town on Hard Mode to give you a sidequest, and instead is introduced to you in the lab.
  • Several fixes to EVO have been implemented.
    • Edited EVO Day to prevent it from crashing the game after the Tempest.
    • Added an option to EVO to check your friendship with your Pokémon.
      • Currently chooses a Pokémon at random to check.
    • Corrected a typo in EVO Day's explanation of wild Hidden Abilities that prevented a line break.
  • Received Pokémon properly go to the PC if the player initially chooses not to add them to their team.
  • The Berry Juice vendor in Citrivale City has restocked and is now open for business!
  • Fixed exit event in the Police Station to prevent the rival from calling the player multiple times.
  • Many tile passability-related glitches have been fixed.
    • Edited home data for the game to take into account the altered Pokémon Center maps.
    • Several tile properties have been fixed.
    • Fixed tile properties so the player can't walk on the PokéMart in Citrivale City or to the edge of the map in Rubina City.
    • Fixed trailer entrances and exits.
  • There have been several sprite fixes.
    • Replaced several generated Shiny Metallic palletes with custom ones
      • Shiny Metallic Lycanroc Dawn is now consistent with the other forms.
    • Added Metallic and Shiny Metallic icons for Altaran Linoone.
    • Corrected the exclamation bubble on the female player's mother.
    • Reshaded a few of Keileon's sprites that were too high-contrast.
    • Put icon in Item Storage where it should be.
    • A few items now have actual icons instead of the placeholder question mark.
  • A tree is no longer invisible.
  • Fixed an error where Electrike and Manectric were in different EXP groups, causing Manectric to go down several levels upon evolution.
  • Fixed several other EXP group errors where several Pokémon in the Slow EXP group would instead be in Fluctuating.
  • One house's Rattata infestation should no longer crash the game.
  • Several typos have been fixed.
  • Several NPCs are no longer mute.
  • Previously blank signs now have words on them.
  • Ted and Frank don't interrupt their conversation to look at you.
  • Your rival should no longer refer to you as PN in Cafe Calico.
  • Actually added night fogs to Ironis City and Route 6.
  • Corrected Charred Pathway's battle background.
  • Corrected some infinitely-spawning items.
  • Professor Spruce no longer lies about your Pokémons' obedience cap.
  • Added some healing NPCs to ease the journey through Peridot Forest.
    • Unfortunately, they're not there in Hard Mode. Have fun.
  • Acento no longer repeats himself when talking about Lugia.
  • An NPC complaining about a video game now correctly sits at her computer.
  • Changed Zoltan's dialogue for defeating the player on Hard Mode.
  • It is no longer possible to talk about Zoltan escaping before even meeting him.
  • Giving the Love Ball to Margot properly completes the quest given by Ophrys.
  • Pokémon held in the PC should be able to be stored.
  • An NPC's rulebook now has 50 rules.
  • Fixed some NPCs speaking in the wrong text color.
  • Solosis now begins with Confusion as well as Psywave.
    • Rhodie's Solosis also reflects this change. Enjoy. :D
  • Rhodie is now half a percent less edgy on PG Mode, and should now call Mary/Jordan "idiot" instead of "dumbass" in Emeralis.
  • Added a painting to a mysterious house.
  • Corrected a phrasing error in Professor Spruce's research notes.
  • Temporarily changed Electro Zone to affect Pokémon that switch in.
  • A few more Circuit Trainers have been added around Altaris.
  • Victories in deathmatches now reward you with credits in addition to money.
  • Kaiser no longer remains on the bridge on Route 6 after reaching Ironis.
  • Randomizer mode has finally been altered to no longer take into account preset movesets.
    • There'll still be a few exceptions, though.
  • Single wild battle script is modified slightly to take into account a Pokémon's species when choosing BGM to play.
    • Currently only applies to Legendary Titans, Super Ancient Pokemon, Deoxys, Giratina, Aura Trio, Guardian Deities, Solgaleo, Lunala, confirmed Ultra Beasts, and Zeraora.
  • Implemented an NPC that makes it possible to get Glaceon, among other Pokemon that evolve at certain locations.
  • Jordan, Mary, Noro and Acento have new battle themes.
  • Altaran Pidgey, Pidgeotto, and Pidgeot's ally targets in double battles have been altered.
  • Altaran Growlithe can be evolved using either a Fire Stone or a Water Stone.
  • Headbutt is no longer a field move.
  • Condemned Building's encounter density has been slightly reduced.
  • Changed the graphic being used for item balls.
  • Added items and berry trees to various locations.
    • Added a few more items to the Condemned Buildings in Rubina.
  • Bag menu script has been edited.
    • Don't ask me. Kuda didn't think ours was convenient enough. --L2XG
  • Registered item scripting has been altered slightly. Now both F5 and Y bring up a menu of multiple registered items.
  • Fixed the name space limit for the Name Rater to be 12 characters instead of 10.
  • Changed the Rubina Police Station building tiles.
  • Citrivale Lighthouse 1F now has encounters
    • It also has an encounter density of 97. So those complaining about constant encounters in the Condemned Building maps with its original encounter density of 10 compared to normal grass density of 25... this map now exists. You're welcome.
  • Adjusted the badge graphics.
  • Adjusted Route 4 with new fences and a shortcut past Peridot Forest.
    • This also showcases the ability to use the Skateboard to hop up certain ledges.
  • Also added a sign to Peridot Forest and made the "correct" paths more prominent for the directionally-challenged.
  • Added a new sidequest to Amaris.
  • Alolan Vulpix can no longer learn Flamethrower.
  • Steelworker now works properly.
  • Acento has more lines when traveling with you. Just talk to him when he's at the start of Route 5 and 6.

8/18/2018 - Demo 2.0

  • Continued the game up to and including Ironis
  • Changed the new game sequence
  • Changed multiple areas slightly
  • Created a new template for Pokémon Center and Poké Mart maps and populated them more
  • Implemented EVO
  • Began implementing Hard Mode changes
  • Cave encounters have a 1% chance of being a double battle
    • However, fishing encounters do not as that would make no sense.
  • In wild double battles, certain Pokémon will attack their ally if they are a certain Pokémon.
    • Obvious examples including Zangoose attacking an ally Seviper and vice versa. Some are obvious when you think about it, while others will take a look through various Pokédex entries to piece together. And some of these are more likely to be discovered through the use of the Randomizer. Enjoy.
  • Shinx, Metapod, and Kakuna have had their evolution methods slightly altered. Now it no longer matters what form they started out as. They will evolve into their respective evolved forms' regional variants so long as you are on a map that allows for it
  • Added Altaran Linoone.
  • Added Sandstorm Castform
  • Added Lycanroc Dawn Form
  • Karrablast and Shelmet have a rather complicated evolution method. Good luck figuring it out.
  • Glaceon is no longer accidentally available
  • Zoltan now speaks in Edgy Red Text and has an encounter theme
  • Deathmatch trainers now also have edgy encounter themes
  • Deathmatches now disallow item use in battle.
  • The game now keeps track of how many times you've lost to Rhodie.
  • The game also keeps track of how much of a jerk you are
  • Allowed the player to skip the battle vs Mary/Jordan at the start of the game.
  • Added an NPC in Granite to help the player figure out where to go.
  • Added a few lines to the end of the Spruce's lab scene.
  • Added icon sprites for Poipole, Naganadel, Stakataka, Blacephalon, and Zeraora
    • This fixes a crash resulting from catching any of the above via randomizer mode.
  • Replaced several shiny colorations
  • Replaced several egg sprites
  • Replaced some sprites not yet used anyway. Why did I bother putting this here?
  • Edited several pieces of UI
  • Replaced battle backgrounds with custom ones
  • Added a visual notification of a quest being added, completed, and updated.
  • Replaced more tilesets
  • Petra's hair no longer blinks as she walks
  • Zoltan has a new battle sprite.
  • Fixed miscoloration in one sprite.
  • Fixed some tile errors
  • Attempted to balance the volume of all tracks
  • Moved the Debug tile ;)
  • Corrected an issue in which a wild Pokémon could softlock the game with Copycat.
  • Rebalanced the Ice type: Ice now resists Water, Grass, and Ground in addition to itself.

12/21/2017 - Demo 1.0

  • Demo 1 released

Patches

1/23/2019 - Patch 2.6

  • Implemented EVO's Password functionality.
    • Hints may spawn in certain locations, allowing players to guess passwords without looking at our Twitter, Discord, or Wiki.
    • To enter a password, navigate to EVO's Settings menu. Passwords are case sensitive!
  • (Experimental) If a Pokémon evolves and their evolution isn't already registered in the Pokédex, their entry will be displayed
  • Music changes
    • Rhodie now has an encounter theme
    • Noro now has his own battle theme
    • A few more themes have been added for Legendary Pokémon. (Good for those encounters in Randomizer)
  • Changes to Altaran Luxio and Luxray
    • Anticipation has been replaced with a new ability, Clairvoyance
    • Their ability slots have been swapped to be consistent with Shinx. Those with Anticipation will gain Intimidate while those with Intimidate will gain Clairvoyance
  • Lone Eggs are now guaranteed to hatch with their Hidden Ability.
  • Escape attempts will always be successful when against thieves, angry parents, or guardians
  • Cofagrigus guardians in Jadit Ruins have altered movesets
  • Rhodie's levels have been raised on Hard Mode.
  • Fixed the battle background when fishing on the dock in Rubina.
  • The trainer on Citrivale Docks now has after-battle dialogue.
  • Coding for EV-Lowering berries and their respective juices adjusted to display correct messages
  • Because life sucks, more fucking bag edits
    • Bag burning option removed from bag
  • Luster Purge and Mist Ball have recieved power buffs.
  • Male player now has correct trainer card graphic
  • Starter Pokémon and Pokémon holding Mega Stones now show special icons in the party menu.
  • Jordan and Mary now use their running graphics when chasing Kaden's Pichu
  • Large fountains in cities are no longer frozen like they came from the future in PMD2
  • Corrected a few typos.

11/21/2018 - Hotfix 2.5.3

  • Eliminated a bit of code from phenomenon testing that prevented Rock Smash and fishing encounters from working

11/19/2018 - Hotfix 2.5.2

  • Removed some grass on Route 3 that the player would never be able to see anyway
  • Fixed an issue where Altaran Pidgey's Ability would change upon evolution
  • Fixed Noro not appearing on Route 4 on Hard Mode.
  • Fixed message for various escape failures
  • Petal Blizzard's move category is fixed
  • More goddamn bag edits
    • Items can no longer be added to the Free Space pocket
      • Items can be taken out of said pocket, though
    • Added a new option to the bag just to show just how much I love this bag script. Probably will remove in a later update, but for now, enjoy
  • Temporarily disabled Phenomenon
  • Corrected Sableye's second Ability back to Stall

11/10/2018 - Hotfix 2.5.1

  • Fixed one of Route 3's progress check event pages having the wrong trigger
  • Changed the music for phenomenon battles

11/6/2018 - Patch 2.5

  • EVO is now set to have a line for Jadit Cavern (identical to Jadit Ruins, for now)
  • EVO's Fun Fact about type matchups now includes the change to Poison.
  • Fixed Stomping Tantrum being Special rather than Physical
  • Route 3 event redone again to stop event blinking
    • To explain the blinking to begin with, I was trying to figure out how to handle the event that clears the path for the player after the school tournament while taking into account a run-in with Noro. Unfortunately, that was clearly not the best way to handle it, and thus it is changed again. My apologies for any confusion/inconveniences this caused. (-L2XG)
    • As a result however, if you are on Hard Mode and haven't entered Rubina or have given Noro a Nidoran but haven't obtained the next sidequest from battling him and enter Route 3 from Emeralis, you will have to battle Noro again.
  • Psychic in Peridot Forest no longer invisible after being defeated
  • Discovered the line of code turning Manectric's form to true after battles and fixed it
  • (Hopefully) fixed the issue with storage box backgrounds not showing up
  • The Ability Piscivore should no longer confuse the AI and throw an error message.
  • Fixed yet another instance of the wrong pronoun being used for the female player
  • Jadit Ruins Rhydon statue tile properties have been edited
  • (Hopefully) removed the ability to walk into what should be an inaccessible section of Route 5
  • Began the process of changing or expanding a lot of dialogue from random NPCs.
    • This is noticeable primarily in Shardil, Granite, and Emeralis.
  • The Circuit Trainer in Route 6 now uses the correct trainer information
  • Added Phenomenon
    • Shaking Grass can be found in Route 2, Emeralis City, Route 3, Rubina City, Charred Pathway, Route 4, Peridot Forest, Jadit Ruins (exterior), Citrivale City, Citrivale Docks, Route 5, Route 6, Amaris City, Ironis City, and Ironis Black Market
    • Dust clouds can be found in Jadit Cavern and Ironis Tunnel
    • Currently an issue where a normal wild battle will still occur when walking into a phenomenon, possibly resulting in two battles in a row
  • Finally fixed a long-running typo where every box in every medium house would contain "electrinics" manuals.
  • A couple music changes
    • Jadit Cavern should now have music.
    • The Legendary Birds, Mewtwo, the Legendary Beasts and Ho-Oh now have their themes ready to play for their respective battles
  • Slightly adjusted a ladder in Jadit Ruins
  • Fixed Altaran and East Shellos and Gastordon base stats

10/26/2018 - Hotfix 2.4.2

  • Poké Balls obtained as item balls should no longer crash the game
  • Fixed the TM-crashing-the-game thing again
  • Altaran Beedrill now has defined TMs
  • Edited the string of events for Noro in Route 3
  • Mitigated an unusual bug with certain Pokémon's forms being set to true

10/25/2018 - Hotfix 2.4.1

  • Fixed an error with various Poké Balls
  • Fixed an infinite dialogue loop with EVO Day
  • The Poké Balls pouch of the bag is no longer called "FUCKING BALLS"
  • Fixed an exit in Jadit Ruins to prevent the player from getting stuck. Major oversight I did not think of.
  • Trying to use a TM with Altaran Charizard in the party should no longer result in a crash.

10/25/2018 - Patch 2.4

  • The entrances to Jadit Ruins have mysteriously opened!
  • Replaced several Wiis with the superior Generic Game Console.
  • Several night fogs should now actually work
  • Guy in Rattata-infested house is more clear about talking to the deliveryman
  • Dead Pokémon no longer play their cries in the summary page
  • Variable Game Speed button has been changed to Tab
  • F8 now saves screenshots as PNG images rather than BMPs
  • The player can no longer endanger themselves by running between the deathmatch happening in Ironis Black Market.
  • Noro's initial quest now shows the correct sprite in the quest log.
  • Citrivale Lighthouse encounter density reduced to 10. I think people get the idea now.
  • Rocks now have a chance of dropping items. Why that isn't part of Essentials v16.2, I'll never know.
  • Altaran Parasect now has overworld sprites
  • Pokémon caught and added to party no longer immediately evolve if at or above their level requirement
  • New option added to EVO: Settings
    • Most don't work yet, however Restore Team is for those whose teams were not properly brought back after a deathmatch
      • Make absolutely sure you only have Pokémon from your original party before using this option
  • Fixed female bag background
  • Added Poké Balls pouch

10/13/2018 - Patch 2.3

  • The television the gamers are playing on at the Citrivale Bike Shop is now actually on.
  • Rubina no longer has a tear in spacetime.
    • We can also guarantee that nothing came through it.
  • The Affogato should no longer crash the game.
  • A girl in Ironis is now properly bad at math.
  • Changed the layout of Ironis Tunnel.
  • Moooore typos...
  • Another Circuit Trainer properly returns your team.
  • Another Rattata refrains from crashing the game.
  • Updated region map
  • Fixed a softlock involving the twins on Route 4
  • Bag script edited slightly to fix left arrow and force pocket to the Items Pocket should your last pocket number be higher than max number of pockets for whatever reason
  • Updated Altaran Sigilyph's abilities
  • Changed Altaran Paras, Parasect, Noctowl, and Sigilyph's base stats (something I forgot to do for 2.2)
    • Note: You may experience some negative changes when leveling them up. This is ironically normal as the Pokémon readjust their stats to match up with their altered base stats.
  • Healing point coordinates readjusted in a few cities.
    • This should fix Teleporting into the wrong locations and potentially getting stuck as a result.
  • A speciality shop in Granite is now open.
    • Although you'll need to have gotten to Citrivale first.
  • Fixed an error with one of Jordan's teams not loading for the double battle in Route 5
    • Also team will be healed before said battle
  • Adjusted encounter levels in Citrivale Docks
  • Because we still keep getting people reporting bugs when not on 2.2.2, we've added the current version number to the load menu.
    • The version number will be updated for every future patch and core. So if at any point your game's version number does not match either the latest core or patch number on the downloads page of our website, you are not on the latest version and need to update.
      • Of course if you do not see this number at all in your game, you're definitely not on the latest version and need to update.
  • (Forgot to note in the changelog for a past update, so noting it now.) Poison is super effective on Water.
  • Dynamo is (technically) ready for a rematch. Just show him a Rematch Pass.
    • Currently, Rematch Tickets are only available as a very rare item obtained through your following Pokémon.
  • Dark map script slightly adjusted. Now Citrivale's circle of vision properly readjusts itself at the end of battles
  • Citrivale Gym Trainer events adjusted.
  • Fixed Name Rater
  • Several new types of Poké Balls have been added
    • Two of them can be bought from PokéMarts upon beating their city's Gym
    • Another can be crafted by Ophrys should you be willing to give him the right item
    • All of these are Supplier options
    • Related to this, a number of trainer classes have been assigned these new Poké Balls for their Pokémon
  • Fixed a script error with EVO

10/3/2018 - Hotfix 2.2.2

  • Fixed some typos.
  • Adjusted an error in EVO's coding.
  • Fixed some issues with backtracking on files made before 2.2.
  • Fixed an error where some deathmatches would not restore the rest of the player's team.
  • October Ghost Pokemon no longer retain the held items of Pokemon they were originally.
  • Mummy now works properly.

10/1/2018 - Hotfix 2.2.1

  • Noro's introduction scene should no longer softlock the game on Hard Mode.
  • Fixed Peridot Forest's October fog.
  • Wild Heracross will no longer be Mega Evolved.
  • The Pokemon Center now costs 200 Poké to use in Hard Mode.

8/23/2018 - Patch 2.1

  • Edited tile permissions on the large logs in Peridot Forest
  • Fixed a tile permission that caused the player to be able to hop a fence in Citrivale
  • Moved a tree
  • Replaced multiple .mid music files that were preventing users from playing the game on Wine
  • Renamed some music files
  • Changed the Pokédex entries of Smeargle and Shinx
  • Fixed the staircase again
  • Added several missing Pokémon overworlds
  • A shady NPC now actually faces you when overexplaining himself
  • A certain track plays in a certain house
  • Changed some environmental details
  • Entering a certain house no longer crashes the game
  • Made the Water Stone actually obtainable

8/20/2018 - Hotfix 2.0.4

  • Fixed an error in which fighting Zoltan on Hard Mode would not trigger the relevant cutscene

8/20/2018 - Hotfix 2.0.3

  • Fixed a softlock in Amaris
  • Fixed an infinitely-spawning item

8/19/2018 - Hotfix 2.0.2

  • Fixed an error in which the player could become stuck on a staircase on Route 4.
  • Fixed the Mystery Gift Supplier walking into a shelf and vanishing.

8/18/2018 - Hotfix 2.0.1

  • Fixed a game-breaking bug that caused Pokémon to be unable to attack before defeating Kaden

4/2/2018 - Hotfix 1.3.1

  • Added new overworlds for Groray
  • Guess what? More typos!
  • Slight change to Wild Item Drop script to prevent item drops from player and trainer Pokemon
    • This stops an item duplication glitch in the case of the former
  • Added a surprise in Charred Pathway. Try to find it without a full party.
  • Fixed Spruce's gender confusion
  • Prevented players from picking up an active Mystery Gift before receiving their starter
  • Fixed the mystery gift deliveryman event

4/1/2018 - Patch 1.3

  • Adjusted egg group icons and added two
  • Added barebones intro sequence
  • Created night fogs for cities
  • Actually fixed the quicksave glitch this time maybe?
  • There were more typos
  • Edited a few pieces of battle and summary UI
  • Edited battle scripts to change wild battle messages for Legendary and Mythical Pokemon, and Ultra Beasts
    • Also edited so that Ultra Beasts aren't registered into the Pokedex as seen or show their names in battle until they are caught. The latter currently applies only for wild Ultra Beasts, although Ultra Beasts still won't be seen if owned by other trainers until the player has caught them.
  • Added script to change Marshadow's form when it uses a move
  • Removed jarring color overlay when a following Pokémon is statused.
  • Gave Minior's core forms different shinies
  • Fixed a glitch that would cause the fisherman on Route 2 to vanish.
  • Added an additional option for calling Professor Spruce to allow you to see the current maximum level at which your Pokémon will obey you.
  • Edited a few Pokémon and item sprites
  • Added option to replace a party Pokémon with a caught Pokémon
  • Mystery Gift is now functional
    • There is now a special Mystery Gift that will run for the entirety of April 2018.
  • Added new PC wallpapers
  • Added Randomizer, PG, and Hard modes (Hard Mode currently not functional)
  • Replaced the tilesets of some maps
  • Added Metallic animation
  • Added wild item drops

1/11/2018 - Patch 1.2

  • Added Multi-Save feature
  • Added variated party menu Poké Balls
  • Added 3D badge animation
  • Added a new room to Spruce's lab, now accessible
  • Fixed more typos
  • Prevented the player from entering their and their rival's houses via stairs
  • Adjusted battleFightButtons.png
  • Added Egg Groups to summary
  • Adjusted Metallic and Shiny icons
  • Fixed an error that would cause Shinx, Metapod, and Kakuna to evolve into their non-Altaran forms.
  • Fixed a visual glitch that would cause the player's hat to clip through tiles with a higher priority
  • Fixed an error where Spruce's text was red rather than purple.
  • (Hopefully) fixed a glitch where the player could quicksave before naming themselves, thus crashing the game.

1/1/2018 - Patch 1.1

  • Fixed an issue where certain Pokémon forms would incorrectly be registered as seen or caught.
  • Fixed Alolan Vulpix incorrectly evolving via Fire Stone.
  • Following Pokémon should no longer be cloned when party wiping before healing at a Pokémon Center.
  • Fixed a few errors with tile properties and collisions.
  • Corrected a few typos.
  • Prevented a crash when accidentally interacting with the Following Pokémon while healing at a Pokémon Center.
  • Fixed an issue in which a particular sidequest wasn't being updated.
  • Set clerks in PokéMarts to sell more items after the story quests in Rubina are done.
  • Began work on an extra room in Spuce's laboratory.
    • This extra room is beyond a door near the back of the lab. It is not currently accessible as the warp has purposely not been set.