Changelog/Core 2 Archive

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8/23/2018 - Patch 2.1

  • Edited tile permissions on the large logs in Peridot Forest
  • Fixed a tile permission that caused the player to be able to hop a fence in Citrivale
  • Moved a tree
  • Replaced multiple .mid music files that were preventing users from playing the game on Wine
  • Renamed some music files
  • Changed the Pokédex entries of Smeargle and Shinx
  • Fixed the staircase again
  • Added several missing Pokémon overworlds
  • A shady NPC now actually faces you when overexplaining himself
  • A certain track plays in a certain house
  • Changed some environmental details
  • Entering a certain house no longer crashes the game
  • Made the Water Stone actually obtainable

8/20/2018 - Hotfix 2.0.4

  • Fixed an error in which fighting Zoltan on Hard Mode would not trigger the relevant cutscene

8/20/2018 - Hotfix 2.0.3

  • Fixed a softlock in Amaris
  • Fixed an infinitely-spawning item

8/19/2018 - Hotfix 2.0.2

  • Fixed an error in which the player could become stuck on a staircase on Route 4.
  • Fixed the Mystery Gift Supplier walking into a shelf and vanishing.

8/18/2018 - Hotfix 2.0.1

  • Fixed a game-breaking bug that caused Pokémon to be unable to attack before defeating Kaden

8/18/2018 - Demo 2.0

  • Continued the game up to and including Ironis
  • Changed the new game sequence
  • Changed multiple areas slightly
  • Created a new template for Pokémon Center and Poké Mart maps and populated them more
  • Implemented EVO
  • Began implementing Hard Mode changes
  • Cave encounters have a 1% chance of being a double battle
    • However, fishing encounters do not as that would make no sense.
  • In wild double battles, certain Pokémon will attack their ally if they are a certain Pokémon.
    • Obvious examples including Zangoose attacking an ally Seviper and vice versa. Some are obvious when you think about it, while others will take a look through various Pokédex entries to piece together. And some of these are more likely to be discovered through the use of the Randomizer. Enjoy.
  • Shinx, Metapod, and Kakuna have had their evolution methods slightly altered. Now it no longer matters what form they started out as. They will evolve into their respective evolved forms' regional variants so long as you are on a map that allows for it
  • Added Altaran Linoone.
  • Added Sandstorm Castform
  • Added Lycanroc Dawn Form
  • Karrablast and Shelmet have a rather complicated evolution method. Good luck figuring it out.
  • Glaceon is no longer accidentally available
  • Zoltan now speaks in Edgy Red Text and has an encounter theme
  • Deathmatch trainers now also have edgy encounter themes
  • Deathmatches now disallow item use in battle.
  • The game now keeps track of how many times you've lost to Rhodie.
  • The game also keeps track of how much of a jerk you are
  • Allowed the player to skip the battle vs Mary/Jordan at the start of the game.
  • Added an NPC in Granite to help the player figure out where to go.
  • Added a few lines to the end of the Spruce's lab scene.
  • Added icon sprites for Poipole, Naganadel, Stakataka, Blacephalon, and Zeraora
    • This fixes a crash resulting from catching any of the above via randomizer mode.
  • Replaced several shiny colorations
  • Replaced several egg sprites
  • Replaced some sprites not yet used anyway. Why did I bother putting this here?
  • Edited several pieces of UI
  • Replaced battle backgrounds with custom ones
  • Added a visual notification of a quest being added, completed, and updated.
  • Replaced more tilesets
  • Petra's hair no longer blinks as she walks
  • Zoltan has a new battle sprite.
  • Fixed miscoloration in one sprite.
  • Fixed some tile errors
  • Attempted to balance the volume of all tracks
  • Moved the Debug tile ;)
  • Corrected an issue in which a wild Pokémon could softlock the game with Copycat.
  • Rebalanced the Ice type: Ice now resists Water, Grass, and Ground in addition to itself.