Difference between revisions of "Known Bugs"

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The following list of bugs is accurate to the '''Demo 1 2017-12-21''' and '''Patch 1.3 2018-4-1''' releases. Please see the [[Changelog]] for past glitches that have been fixed.
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The following list of bugs is accurate to the '''Demo 1 2017-12-21''' and '''Patch 1.3.1 2018-4-2''' releases. Please see the [[Changelog]] for past glitches that have been fixed.
  
 
==Gameplay==
 
==Gameplay==
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*Player's turn does not end if failing to capture a Pokémon in a wild double battle.
 
*Player's turn does not end if failing to capture a Pokémon in a wild double battle.
 
*If the player's Pokémon faints and the attacker becomes confused (such as by Thrash or Outrage) the fainted Pokémon will be able to attack for an extra turn before the game prompts a switch.
 
*If the player's Pokémon faints and the attacker becomes confused (such as by Thrash or Outrage) the fainted Pokémon will be able to attack for an extra turn before the game prompts a switch.
*The Wild Item Drop script can accidentally cause an item duplication glitch.
 
  
 
==Pokémon==
 
==Pokémon==
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*Text during battle may randomly shrink.
 
*Text during battle may randomly shrink.
 
*There may be random line breaks in dialogue. (''please inform us of places you see this, with screenshots'')
 
*There may be random line breaks in dialogue. (''please inform us of places you see this, with screenshots'')
*Spruce refers to Jordan as Mary when explaining the PokéBit.
 
 
*One NPC's dialogue switches colors.
 
*One NPC's dialogue switches colors.
  

Revision as of 22:47, 2 April 2018

The following list of bugs is accurate to the Demo 1 2017-12-21 and Patch 1.3.1 2018-4-2 releases. Please see the Changelog for past glitches that have been fixed.

Gameplay

Lag and Framerate

  • The faster the game speed is set, the longer certain things such as evolution and dialogue pauses take.
  • Radio/Jukebox creates significant lag.
  • The game may rarely crash, freeze, or stall, particularly when on the randomizer mode. The cause is unknown.

Following Pokémon

  • During a pause in dialogue, such as a cutscene, if the player is facing their following Pokémon and mashes the interaction button the cutscene will be interrupted by Following Pokémon dialogue.
    • This happens even during the Kaden scene, where the Pokémon has been forcibly recalled.
  • NPCs are able to walk through following Pokémon.
  • The game attempts to send out the following Pokémon with both animation and sound effect whenever entering a new map (including buildings) regardless of whether the Pokémon is fainted or not.
  • Occasionally if a following Pokémon is of a species with multiple forms, their graphic will revert to their default form. Entering new maps or switching Pokémon should reset it to its proper form.

Movement

  • Some tiles in Rubina Park are impassable.

Battles

  • In a wild double battle, if the player's only remaining Pokémon is the one in their second slot, they are unable to throw Poké Balls.
    • It will still incorrectly use up the item.
  • Player's turn does not end if failing to capture a Pokémon in a wild double battle.
  • If the player's Pokémon faints and the attacker becomes confused (such as by Thrash or Outrage) the fainted Pokémon will be able to attack for an extra turn before the game prompts a switch.

Pokémon

  • If a Pokémon in the party is poisoned and drops to 1 HP when walking, the game may rarely crash when the poison should wear off.
    • This seems not to happen for everyone and the cause is unknown. Save your game often.

Audio

  • Ambient Pokémon cries often play immediately upon loading the game or exiting a battle.

Visual

Text

  • Text during battle may randomly shrink.
  • There may be random line breaks in dialogue. (please inform us of places you see this, with screenshots)
  • One NPC's dialogue switches colors.

Tiles

  • Most shadows on tiles are too light.
  • The player's reflection may display on objects such as trees if the player is standing on a puddle.

PBS

Events

Cutscenes

Trainers

NPCs