Story: Gotta Catch 'em All!

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Gotta Catch 'em All!
Go To The Clearing.png

Quest Type

Story (vs Rival)

Quest Giver

Mary or Jordan

Location(s)

Shardil Clearing

Reward

N/A

Preceded By

Story: I Choose You!

Followed By

Story: Help! Thief!


Story: Go to the Clearing is the second Story Quest of the game. It is preceded by Story: I Choose You!, and is immediately followed by Story: Help! Thief!. In this quest, the player goes to Shardil Clearing to find their rival.

After leaving Professor Spruce's lab, the player is free to catch Pokémon in Shardil Town and Shardil Clearing. However, should they attempt to go to Route 1, they will be stopped by an NPC who asks them where they are going. From here, the player can either go back to the clearing or proceed to Route 1 regardless. How this quest ends depends on where the player chooses to go, but both options ultimately lead to the start of the next quest.

Going to Shardil Clearing

Should the player choose to go to Shardil Clearing, they will find the rival standing near the pond in Shardil Clearing. Upon talking to them, they will ask the player to battle them. The player is able to decline if they feel that they are not ready to do so. The story will continue regardless of the result of this battle.

Trainers

If the player chose Eevee
Trainer Sprite Trainer Name Pokémon Pokémon Pokémon Pokémon Pokémon Pokémon
Trainer001.png Pokémon Trainer Mary
or
Pokémon Trainer Jordan
Sol
577.png
5
no item
-- -- -- -- --
Trainer000.png Magic Guard
Psywave
Reflect
--
--
-- -- -- -- --
If the player chose Mienfoo
Trainer001.png Pokémon Trainer Mary
or
Pokémon Trainer Jordan
Vee
133.png
5
no item
-- -- -- -- --
Trainer000.png Run Away
Growl
Tackle
Tail Whip
Sand Attack
-- -- -- -- --
If the player chose Solosis
Trainer001.png Pokémon Trainer Mary
or
Pokémon Trainer Jordan
Eric/Erica
619.png
5
no item
-- -- -- -- --
Trainer000.png Inner Focus
Pound
Meditate
--
--
-- -- -- -- --

After the battle, a Pichu appears and approaches your rival, eventually getting close enough for them to pet it. The Pichu then uses the opportunity to steal their Pokémon and run off. Your rival will chase after them, ending this quest and starting the next one.

Going to Route 1

If the player chooses to proceed to Route 1 instead and goes far enough into the route, Pichu will run past them. Mary/Jordan will catch up to the player, and yell at them for not going to the clearing. Afterward, they'll info the player that the Pichu stole their Pokémon, and asks for their help. Not only will this begin the next quest, but doing this removes this quest from the player's Quest Log, making it unable to be completed. In addition, this will be counted as an instance of Mary/Jordan's negativity toward the player.


Quests
Story Quests

Story: I Choose You! - Story: Gotta Catch 'em All! - Story: Help! Thief! - Story: Meetup - Story: The First Steps - Story: Back to School - Story: Schoolyard Brawl - Story: To Rubina! - Story: A Suspicious Person - Story: Down at the Precinct - Story: Bad Influences - Story: Route 4 Rout! - Story: To Citrivale! - Story: Before the Storm - Story: The Beast of the Sea - Story: Rhodie's Challenge - Story: To Amaris! - Story: Coffeehouse Chat - Story: Café Catnapper - Story: Stop on By - Story: To Ironis! - Story: Chasing Ravens - Story: Explaining to Do - Story: Boat to Lapizuli, Please

Sidequests

Sidequest: Lost Puppy - Sidequest: Arachnophilia - Sidequest: Absent Teacher - Sidequest: The Bee in the Tree - Sidequest: Lost in the City - Sidequest: The Landlady - Sidequest: Gatecrashing Gamers - Sidequest: A Special Delivery - Sidequest: Pest Extermination

Noro Questline

Sidequest: Helping a Friend - Sidequest: A New Rival! - Sidequest: Challenge!

Ranger Questline

Sidequest: A Short Bright Flash - Sidequest: The Sin Bin