Difference between revisions of "Regional Variant"

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| style="text-align: center;" | Infiltrator<br>Water Absorb<br>''Strong Jaw''
 
| style="text-align: center;" | Infiltrator<br>Water Absorb<br>''Strong Jaw''
 
| style="text-align: center;" | Original, aquatic form that never had to adapt to land.
 
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| style="text-align: center;" | Wonder Skin<br>Magic Guard<br>''Tinted Lens''
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[[Category:Directories]][[Category:Pokémon Variations]]
 
[[Category:Directories]][[Category:Pokémon Variations]]

Revision as of 19:09, 4 October 2018

A Regional Variant (Japanese リージョンフォーム Region Form) is a species of Pokémon found in a specific region that takes on a different form than it does in most other regions. These Pokémon have uniquely adapted to habitats that are different than those where its species naturally live in other parts of the world, such as a Fire-Type adapting to harsh cold or a prey Pokémon adapting to counter predation. This typically results in physical changes which may be either subtle or drastic in comparison to its cousins in other regions. This is similar to real-world evolution and genetic drift.

A Pokémon will always breed offspring of and evolve into its Regional Variant if it is in the corresponding region. A Pokémon will be able to breed offspring of its own form if it is holding an Everstone, regardless of region.

Currently, the regions known to produce Regional Variants are Alola and Altaris. Though not quite as drastic as these two regions, the Orange Archipelago has been observed to produce slight variations of native Pokémon. Purely cosmetic differences such as this, as well as differing Arbok patterns and Shellos morphs, are not considered Regional Variants.

Alola

The majority of Alolan Regional Variants have adapted simply to new surroundings, predators, and climates. These changes are purely ecological in nature, with some human interference contributing to the genetic drift.

Alolan Regional Variants
Pokémon Sprite Type Ability Sprite Type Ability Evolutionary Reason
Rattata 019.png Normal Run Away
Guts
Hustle
019 1.png Dark
Normal
Gluttony
Hustle
Thick Fat
Became nocturnal to avoid predatory Yungoos.
Raticate 020.png Normal Run Away
Guts
Hustle
020 1.png Dark
Normal
Gluttony
Hustle
Thick Fat
Became nocturnal to avoid predatory Yungoos.
Raichu 026.png Electric Static
Lightning Rod
026 1.png Electric
Psychic
Surge Surfer Unknown.
Thought to have eaten too many pancakes.
Sandshrew 027.png Ground Sand Veil
Sand Rush
027 1.png Ice
Steel
Snow Cloak
Slush Rush
Adaptation to cold climates.
Sandslash 028.png Ground Sand Veil
Sand Rush
028 1.png Ice
Steel
Snow Cloak
Slush Rush
Adaptation to cold climates.
Vulpix 037.png Fire Flash Fire
Drought
037 1.png Ice Snow Cloak
Snow Warning
Adaptation to cold climates.
Ninetales 038.png Fire Flash Fire
Drought
038 1.png Ice
Fairy
Snow Cloak
Snow Warning
Adaptation to cold climates.
Diglett 050.png Ground Sand Veil
Arena Trap
Sand Force
050 1.png Ground
Steel
Sand Veil
Tangling Hair
Sand Force
Adaptation to volcanic activity.
Dugtrio 051.png Ground Sand Veil
Arena Trap
Sand Force
051 1.png Ground
Steel
Sand Veil
Tangling Hair
Sand Force
Adaptation to volcanic activity.
Meowth 052.png Normal Pickup
Technician
Unnerve
052 1.png Dark Pickup
Technician
Rattled
Selective breeding by humans.
Persian 053.png Normal Limber
Technician
Unnerve
053 1.png Dark Fur Coat
Technician
Rattled
Selective breeding by humans.
Geodude 074.png Rock
Ground
Rock Head
Sturdy
Sand Veil
074 1.png Rock
Electric
Magnet Pull
Sturdy
Galvanize
Composed of magnetic rock.
Graveler 075.png Rock
Ground
Rock Head
Sturdy
Sand Veil
075 1.png Rock
Electric
Magnet Pull
Sturdy
Galvanize
Composed of magnetic rock.
Golem 076.png Rock
Ground
Rock Head
Sturdy
Sand Veil
076 1.png Rock
Electric
Magnet Pull
Sturdy
Galvanize
Composed of magnetic rock.
Grimer 088.png Poison Stench
Sticky Hold
Poison Touch
088 1.png Poison
Dark
Poison Touch
Gluttony
Power of Alchemy
Higher concentration of toxins from trash.
Muk 089.png Poison Stench
Sticky Hold
Poison Touch
089 1.png Poison
Dark
Poison Touch
Gluttony
Power of Alchemy
Higher concentration of toxins from trash.
Exeggutor 103.png Grass
Psychic
Chlorophyll
Harvest
103 1.png Grass
Dragon
Frisk
Harvest
More sunlight.
Original form of Exeggutor.
Marowak 105.png Ground Rock Head
Lightning Rod
Battle Armor
105 1.png Fire
Ghost
Cursed Body
Lightning Rod
Rock Head
Adaptation to abundance of natural predators.

Altaris

The genetic drift in Altaris is most notably caused by a much harsher environment. Most Regional Variants have evolved to combat aggressive predators and elusive prey, with a few species actively being driven near extinction by humans wishing to limit civilian casualties. Aside from these trophic adaptations, many Pokémon adapted to the much different climate of Altaris, or never had to adapt to other environments than what is found in this region.

Altaran Regional Variants
Pokémon Sprite Type Ability Sprite Type Ability Evolutionary Reason
Charmander 004.png Fire Blaze
Super Luck
Solar Power
004 1.png Fire
Dragon
Smolder
Burnout
Adaptation to rival predators.
Charmeleon 005.png Fire Blaze
Super Luck
Solar Power
005 1.png Fire
Dragon
Smolder
Burnout
Adaptation to rival predators.
Charizard 006.png Fire
Flying
Blaze
Super Luck
Solar Power
006 1.png Fire
Dragon
Smolder
Burnout
Adaptation to rival predators.
Butterfree 012.png Bug
Flying
Compound Eyes
Tinted Lens
012 1.png Bug
Fairy
Filter
Compound Eyes
Pixilate
Adaptation to predators.
Beedrill 015.png Bug
Poison
Swarm
Sniper
015 1.png Bug
Ground
Hyper Cutter
Swarm
Long Reach
Specialization for certain prey.
Pidgey 016.png Normal
Flying
Keen Eye
Tangled Feet
Big Pecks
016 1.png Ice
Flying
Keen Eye
Piscivore
Refrigerate
More coastal environment.
Pidgeotto 017.png Normal
Flying
Keen Eye
Tangled Feet
Big Pecks
017 1.png Ice
Flying
Keen Eye
Piscivore
Refrigerate
More coastal environment.
Pidgeot 018.png Normal
Flying
Keen Eye
Tangled Feet
Big Pecks
018 1.png Ice
Flying
Keen Eye
Piscivore
Refrigerate
More coastal environment.
Venonat 048.png Bug
Poison
Compound Eyes
Tinted Lens
Run Away
048 1.png Bug
Electric
Illuminate
Shield Dust
Motor Drive
Adaptation to predators.
Venomoth 049.png Bug
Poison
Shield Dust
Tinted Lens
Wonder Skin
049 1.png Bug
Electric
Illuminate
Shield Dust
Motor Drive
Adaptation to predators.
Mankey 056.png Fighting Vital Spirit
Anger Point
Defiant
056 1.png Psychic
Fire
Telepathy
Stakeout
Burnout
Hotter, more hostile environment.
Primeape 057.png Fighting Vital Spirit
Anger Point
Defiant
057 1.png Psychic
Fire
Telepathy
Stakeout
Burnout
Hotter, more hostile environment.
Growlithe 058.png Fire Intimidate
Flash Fire
Justified
058 1.png Fire
Water
Oilslick
Intimidate
Corrosion
More coastal environment.
Arcanine 059.png Fire Intimidate
Flash Fire
Justified
059 1.png Fire
Water
Oilslick
Intimidate
Corrosion
More coastal environment.
Magikarp 129.png Water Swift Swim
Hustle
129 1.png Water
Dragon
Moxie
Swift Swim
Sheer Force
Required to adapt to hostile environment.
Gyarados 130.png Water
Flying
Intimidate
Moxie
130 1.png Water
Dragon
Moxie
Swift Swim
Sheer Force
Required to adapt to hostile environment.
Spinarak 167.png Bug
Poison
Swarm
Insomnia
Sniper
167 1.png Dark
Poison
Poison Touch
Shadow Tag
Merciless
Specialization for nocturnal habits.
Ariados 168.png Bug
Poison
Swarm
Insomnia
Sniper
168 1.png Dark
Poison
Poison Touch
Shadow Tag
Merciless
Specialization for nocturnal habits.
Shuckle 213.png Bug
Rock
Sturdy
Gluttony
Contrary
213 1.png Poison
Water
Poison Touch
Effect Spore
Corrosion
Adaptation to deter predators.
Linoone 264.png Normal Pickup
Gluttony
Quick Feet
264 1.png Flying Precise
Streamlined
Aerilate
Specialization as a predator.
Electrike 309.png Electric Static
Lightningrod
Minus
309 1.png Electric
dark
Galvanize
Berserk
Speed Boost
Required higher capacity to discharge lightning.
Manectric 310.png Electric Static
Lightningrod
Minus
310 1.png Electric
dark
Galvanize
Berserk
Speed Boost
Required higher capacity to discharge lightning.
Luxio 404.png Electric
Dark
Rivalry
Intimidate
Guts
404 1.png Electric
Psychic
Intimidate
Anticipation
Cursed Body
Ancient branched subspecies bred by humans.
Luxray 405.png Electric
Dark
Rivalry
Intimidate
Guts
405 1.png Electric
Psychic
Intimidate
Anticipation
Cursed Body
Ancient branched subspecies bred by humans.
Shellos 422.png Water Sticky Hold
Storm Drain
Sand Force
422 2.png Water
Poison
Sticky Hold
Stench
Poison Touch
Adaptation to deter predators.
Gastrodon 423.png Water
Ground
Sticky Hold
Storm Drain
Sand Force
423 2.png Water
Poison
Sticky Hold
Stench
Poison Touch
Adaptation to deter predators.
Gible 443.png Dragon
Ground
Sand Veil
Rough Skin
443 1.png Dragon
Water
Rough Skin
Swift Swim
Pressure
Original, aquatic form that never had to adapt to land.
Gabite 444.png Dragon
Ground
Sand Veil
Rough Skin
444 1.png Dragon
Water
Rough Skin
Swift Swim
Pressure
Original, aquatic form that never had to adapt to land.
Garchomp 445.png Dragon
Ground
Sand Veil
Rough Skin
445 1.png Dragon
Water
Rough Skin
Swift Swim
Pressure
Original, aquatic form that never had to adapt to land.
Snivy 495.png Grass Overgrow
Infiltrator
Contrary
495 1.png Grass
Poison
Overgrow
Chlorophyll
Contrary
Mimicking Ekans to deter predation.
Servine 496.png Grass Overgrow
Infiltrator
Contrary
496 1.png Grass
Poison
Overgrow
Chlorophyll
Contrary
Mimicking Ekans to deter predation.
Serperior 497.png Grass Overgrow
Infiltrator
Contrary
497 1.png Grass
Poison
Overgrow
Chlorophyll
Contrary
Mimicking Arbok to intimidate rivals.
Sandile 551.png Ground
Dark
Intimidate
Moxie
Anger Point
551 1.png Water
Dark
Infiltrator
Water Absorb
Strong Jaw
Original, aquatic form that never had to adapt to land.
Krokorok 552.png Ground
Dark
Intimidate
Moxie
Anger Point
552 1.png Water
Dark
Infiltrator
Water Absorb
Strong Jaw
Original, aquatic form that never had to adapt to land.
Krookodile 553.png Ground
Dark
Intimidate
Moxie
Anger Point
553 1.png Water
Dark
Infiltrator
Water Absorb
Strong Jaw
Original, aquatic form that never had to adapt to land.
Sigilyph 561.png Psychic/Flying Wonder Skin
Magic Guard
Tinted Lens
561 1.png Psychic/Grass