Regional Variant
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A Regional Variant (Japanese リージョンフォーム Region Form) is a species of Pokémon found in a specific region that takes on a different form than it does in most other regions. These Pokémon have uniquely adapted to habitats that are different than those where its species naturally live in other parts of the world, such as a Fire-Type adapting to harsh cold or a prey Pokémon adapting to counter predation. This typically results in physical changes which may be either subtle or drastic in comparison to its cousins in other regions. This is similar to real-world evolution and genetic drift.
A Pokémon will always breed offspring of and evolve into its Regional Variant if it is in the corresponding region. A Pokémon will be able to breed offspring of its own form if it is holding an Everstone, regardless of region.
Currently, the regions known to produce Regional Variants are Alola and Altaris. Though not quite as drastic as these two regions, the Orange Archipelago has been observed to produce slight variations of native Pokémon. Purely cosmetic differences such as this, as well as differing Arbok patterns and Shellos morphs, are not considered Regional Variants.
Alola
The majority of Alolan Regional Variants have adapted simply to new surroundings, predators, and climates. These changes are purely ecological in nature, with some human interference contributing to the genetic drift.
Alolan Regional Variants | ||||||||
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Pokémon | Sprite | Type | Ability | Sprite | Type | Ability | Evolutionary Reason | |
Rattata | Normal | Run Away Guts Hustle |
Dark Normal |
Gluttony Hustle Thick Fat |
Became nocturnal to avoid predatory Yungoos. | |||
Raticate | Normal | Run Away Guts Hustle |
Dark Normal |
Gluttony Hustle Thick Fat |
Became nocturnal to avoid predatory Yungoos. | |||
Raichu | Electric | Static Lightning Rod |
Electric Psychic |
Surge Surfer | Unknown. Thought to have eaten too many pancakes. | |||
Sandshrew | Ground | Sand Veil Sand Rush |
Ice Steel |
Snow Cloak Slush Rush |
Adaptation to cold climates. | |||
Sandslash | Ground | Sand Veil Sand Rush |
Ice Steel |
Snow Cloak Slush Rush |
Adaptation to cold climates. | |||
Vulpix | Fire | Flash Fire Drought |
Ice | Snow Cloak Snow Warning |
Adaptation to cold climates. | |||
Ninetales | Fire | Flash Fire Drought |
Ice Fairy |
Snow Cloak Snow Warning |
Adaptation to cold climates. | |||
Diglett | Ground | Sand Veil Arena Trap Sand Force |
Ground Steel |
Sand Veil Tangling Hair Sand Force |
Adaptation to volcanic activity. | |||
Dugtrio | Ground | Sand Veil Arena Trap Sand Force |
Ground Steel |
Sand Veil Tangling Hair Sand Force |
Adaptation to volcanic activity. | |||
Meowth | Normal | Pickup Technician Unnerve |
Dark | Pickup Technician Rattled |
Selective breeding by humans. | |||
Persian | Normal | Limber Technician Unnerve |
Dark | Fur Coat Technician Rattled |
Selective breeding by humans. | |||
Geodude | Rock Ground |
Rock Head Sturdy Sand Veil |
Rock Electric |
Magnet Pull Sturdy Galvanize |
Composed of magnetic rock. | |||
Graveler | Rock Ground |
Rock Head Sturdy Sand Veil |
Rock Electric |
Magnet Pull Sturdy Galvanize |
Composed of magnetic rock. | |||
Golem | Rock Ground |
Rock Head Sturdy Sand Veil |
Rock Electric |
Magnet Pull Sturdy Galvanize |
Composed of magnetic rock. | |||
Grimer | Poison | Stench Sticky Hold Poison Touch |
Poison Dark |
Poison Touch Gluttony Power of Alchemy |
Higher concentration of toxins from trash. | |||
Muk | Poison | Stench Sticky Hold Poison Touch |
Poison Dark |
Poison Touch Gluttony Power of Alchemy |
Higher concentration of toxins from trash. | |||
Exeggutor | Grass Psychic |
Chlorophyll Harvest |
Grass Dragon |
Frisk Harvest |
More sunlight. Original form of Exeggutor. | |||
Marowak | Ground | Rock Head Lightning Rod Battle Armor |
Fire Ghost |
Cursed Body Lightning Rod Rock Head |
Adaptation to abundance of natural predators. |
Altaris
The genetic drift in Altaris is most notably caused by a much harsher environment. Most Regional Variants have evolved to combat aggressive predators and elusive prey, with a few species actively being driven near extinction by humans wishing to limit civilian casualties. Aside from these trophic adaptations, many Pokémon adapted to the much different climate of Altaris, or never had to adapt to other environments than what is found in this region.
Altaran Regional Variants | ||||||||
---|---|---|---|---|---|---|---|---|
Pokémon | Sprite | Type | Ability | Sprite | Type | Ability | Evolutionary Reason | |
Charmander | Fire | Blaze Super Luck Solar Power |
Fire Dragon |
Smolder Burnout |
Adaptation to rival predators. | |||
Charmeleon | Fire | Blaze Super Luck Solar Power |
Fire Dragon |
Smolder Burnout |
Adaptation to rival predators. | |||
Charizard | Fire Flying |
Blaze Super Luck Solar Power |
Fire Dragon |
Smolder Burnout |
Adaptation to rival predators. | |||
Butterfree | Bug Flying |
Compound Eyes Tinted Lens |
Bug Fairy |
Filter Compound Eyes Pixilate |
Adaptation to predators. | |||
Beedrill | Bug Poison |
Swarm Sniper |
Bug Ground |
Hyper Cutter Swarm Long Reach |
Specialization for certain prey. | |||
Pidgey | Normal Flying |
Keen Eye Tangled Feet Big Pecks |
Ice Flying |
Keen Eye Piscivore Refrigerate |
More coastal environment. | |||
Pidgeotto | Normal Flying |
Keen Eye Tangled Feet Big Pecks |
Ice Flying |
Keen Eye Piscivore Refrigerate |
More coastal environment. | |||
Pidgeot | Normal Flying |
Keen Eye Tangled Feet Big Pecks |
Ice Flying |
Keen Eye Piscivore Refrigerate |
More coastal environment. | |||
Paras | Bug Grass |
Effect Spore Dry Skin Damp |
Poison Bug |
Hallucination Poison Touch Effect Spore |
Different native fungal parasites. | |||
Parasect | Bug Grass |
Effect Spore Dry Skin Damp |
Poison Ghost |
Hallucination Poison Touch Effect Spore |
Different native fungal parasites. | |||
Venonat | Bug Poison |
Compound Eyes Tinted Lens Run Away |
Bug Electric |
Illuminate Shield Dust Motor Drive |
Adaptation to predators. | |||
Venomoth | Bug Poison |
Shield Dust Tinted Lens Wonder Skin |
Bug Electric |
Illuminate Shield Dust Motor Drive |
Adaptation to predators. | |||
Mankey | Fighting | Vital Spirit Anger Point Defiant |
Psychic Fire |
Telepathy Stakeout Burnout |
Hotter, more hostile environment. | |||
Primeape | Fighting | Vital Spirit Anger Point Defiant |
Psychic Fire |
Telepathy Stakeout Burnout |
Hotter, more hostile environment. | |||
Growlithe | Fire | Intimidate Flash Fire Justified |
Fire Water |
Oilslick Intimidate Corrosion |
More coastal environment. | |||
Arcanine | Fire | Intimidate Flash Fire Justified |
Fire Water |
Oilslick Intimidate Corrosion |
More coastal environment. | |||
Kingler | Water | Hyper Cutter Shell Armor Sheer Force |
Water Steel |
Tough Claws Hyper Cutter Sniper |
||||
Magikarp | Water | Swift Swim Hustle |
Water Dragon |
Moxie Swift Swim Sheer Force |
Required to adapt to hostile environment. | |||
Gyarados | Water Flying |
Intimidate Moxie |
Water Dragon |
Moxie Swift Swim Sheer Force |
Required to adapt to hostile environment. | |||
Noctowl | Psychic Flying |
Insomnia Keen Eye Tinted Lens |
Ghost Flying |
Magecraft Cursed Body Guiding Light |
Driven into a different ecological niche. | |||
Spinarak | Bug Poison |
Swarm Insomnia Sniper |
Dark Poison |
Poison Touch Shadow Tag Merciless |
Specialization for nocturnal habits. | |||
Ariados | Bug Poison |
Swarm Insomnia Sniper |
Dark Poison |
Poison Touch Shadow Tag Merciless |
Specialization for nocturnal habits. | |||
Dunsparce | Normal | Serene Grace Run Away Rattled |
Normal Dragon |
Serene Grace Super Luck Disenchant |
||||
Qwilfish | Water Poison |
Poison Point Swift Swim Intimidate |
Steel Water |
Iron Barbs Lancer Infiltrator |
Competition with other predators. | |||
Shuckle | Bug Rock |
Sturdy Gluttony Contrary |
Poison Water |
Poison Touch Effect Spore Corrosion |
Adaptation to deter predators. | |||
Linoone | Normal | Pickup Gluttony Quick Feet |
Flying | Precise Streamlined Aerilate |
Specialization as a predator. | |||
Electrike | Electric | Static Lightningrod Minus |
Electric dark |
Galvanize Berserk Speed Boost |
Required higher capacity to discharge lightning. | |||
Manectric | Electric | Static Lightningrod Minus |
Electric dark |
Galvanize Berserk Speed Boost |
Required higher capacity to discharge lightning. | |||
Luxio | Electric Dark |
Rivalry Intimidate Guts |
Electric Psychic |
Clairvoyance Intimidate Cursed Body |
Ancient branched subspecies bred by humans. | |||
Luxray | Electric Dark |
Rivalry Intimidate Guts |
Electric Psychic |
Clairvoyance Intimidate Cursed Body |
Ancient branched subspecies bred by humans. | |||
Shellos | Water | Sticky Hold Storm Drain Sand Force |
Water Poison |
Sticky Hold Stench Poison Touch |
Adaptation to deter predators. | |||
Gastrodon | Water Ground |
Sticky Hold Storm Drain Sand Force |
Water Poison |
Sticky Hold Stench Poison Touch |
Adaptation to deter predators. | |||
Gible | Dragon Ground |
Sand Veil Rough Skin |
Dragon Water |
Rough Skin Swift Swim Pressure |
Original, aquatic form that never had to adapt to land. | |||
Gabite | Dragon Ground |
Sand Veil Rough Skin |
Dragon Water |
Rough Skin Swift Swim Pressure |
Original, aquatic form that never had to adapt to land. | |||
Garchomp | Dragon Ground |
Sand Veil Rough Skin |
Dragon Water |
Rough Skin Swift Swim Pressure |
Original, aquatic form that never had to adapt to land. | |||
Snivy | Grass | Overgrow Infiltrator Contrary |
Grass Poison |
Overgrow Chlorophyll Contrary |
Mimicking Ekans to deter predation. | |||
Servine | Grass | Overgrow Infiltrator Contrary |
Grass Poison |
Overgrow Chlorophyll Contrary |
Mimicking Ekans to deter predation. | |||
Serperior | Grass | Overgrow Infiltrator Contrary |
Grass Poison |
Overgrow Chlorophyll Contrary |
Mimicking Arbok to intimidate rivals. | |||
Sandile | Ground Dark |
Intimidate Moxie Anger Point |
Water Dark |
Infiltrator Water Absorb Strong Jaw |
Original, aquatic form that never had to adapt to land. | |||
Krokorok | Ground Dark |
Intimidate Moxie Anger Point |
Water Dark |
Infiltrator Water Absorb Strong Jaw |
Original, aquatic form that never had to adapt to land. | |||
Krookodile | Ground Dark |
Intimidate Moxie Anger Point |
Water Dark |
Infiltrator Water Absorb Strong Jaw |
Original, aquatic form that never had to adapt to land. | |||
Sigilyph | Psychic Flying |
Wonder Skin Magic Guard Tinted Lens |
Psychic Grass |
Leaf Guard Magic Guard Solar Power |